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Showing results for tags 'nitpicking'.
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I just had an interesting conversation with Hiravias: I never really looked at it that way, but Hiravias' indignation indicates the term wild is seen as racist. And come to think of it, it would be neat though perhaps needlessly complicated to have the race designation change when you play as an orlan (unless you have a Slave background, then you'd have the normal outsider term). Just a random thought.
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See the attached screenshot with the contents of a book I found. Am I the only one whose gears are ground by this kind of ineptitude?
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This started as a reply to Lephys' latest post in the endgame thread, but then I realized it would fit far better in its own thread. Apologies if this has already been brought up. I love the idea of different currencies for different areas, but I hate currency systems that do the copper-silver-gold thing Dragon Age does. I realize it's theoretically more "realistic," and I grasp the function such systems serve in MMOs, but in a single-player game (and, if I'm honest, in MMOs), getting what is essentially fifteen cents for a SWORD, no matter how crappy a sword it is, feels like a cruel joke on the developers' part. It's an annoying system that always makes me feel like I'm not getting anywhere in the game. I realize that my disdain for the system is almost entirely psychological; it doesn't really matter what you call the coins if their function is the same, and I'm sure that if I looked at a chart of average player earnings in Dragon Age versus those in another game that only used gold pieces, I would see that the curve was roughly the same in both titles. If PE ended up using such a system, it wouldn't be a dealbreaker for me. But what I would rather see is a single coin type for each area (e.g. 500gp). Failing that, a system analogous to, say, dollars and cents (e.g. ç150.25 - I just chose the "ç" symbol at random, BTW) would be good. As long as it's not the DA system, I'll be happy.