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Showing results for tags 'msaa'.
Anti-aliasting doesn't seem to affect character models in the character creation, inventory, and level-up screens. TO REPRODUCE: Start a new game on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. At character creation, bring up the console and type "msaa 0" to disable anti-aliasing. Observe the edges of your character's model and how they are jagged. Bring up the console once again and type "msaa 16" to apply the heaviest form of anti-aliasing available. Observe how the edges of your character's model remain unchanged. The same steps can be reproduced when leveling up and while visualizing your inventory.
Hello Everyone! I will explain how you can use NVidia driver activated FXAA (Anti Aliasing) with Pillars of Eternity. For this to work two things are necessary. 1. Activate FXAA in the NVidia driver panel. 2. Permanently deactivate MSAA in the game. Unfortunately this is as of now not possible with on board tools because MSAA always reverts back to its original state after you transitioned into another area or loaded a save game. However, there is a little tool called PoEKey available that automatically deactivates MSAA every time it is necessary. It achieves that by automatically executing a macro every time the game loads a new area. The tool is created by a friend of mine called XiDragon, a known modder for NWN 2 that created e.g. xUI. You can grab the tool HERE Only downfall so far is that the current version of PoEKey only supports screen resolutions of 1920x1080. But if you help the author XiDragon by providing specific screen shots of the game in your desired resolution, he will implement your resolution within no time. What he needs is two screen shots, one of the loading screen that shows in between loading areas and one from within the game that shows the GUI, both would be best in uncompressed BMP format. Fraps for example will be able to create those screen shots he needs. If you want you can upload screen shots here and I will then forward them to XiDragon. If you do so please state in the post for which resolution the screen shots are! So please help and support XiDragon so he will be able to implement whatever screen resolutions you desire! Why would you want to have driver activated FXAA activated in the first place you might ask? Simple, the game looks far better than without it! Unfortunately it is impossible to create screenshots that properly show the difference! This is because the missing anti aliasing is most obvious while the game is running and the characters are animated. And neither I nor my friend XiDragon have the time to create a proper video. So you either take my word for it or leave it be. Have Fun
So I was reading this interesting article on anti-alisting, and it turns out that forcing anti-aliasing from the graphics card's drivers is surprisingly unreliable. From the same article, I seem to understand that modern graphics cards do not offer the option to directly set Super Sampling Anti-aliasing (SSAA, the best anti-aliasing method in terms of picture quality) from the drivers; SSAA is only an option if the game itself supports it via its options menu. Which bears the question, will Pillars of Eternity natively support Super Sampling Anti-aliasing (enabling the selection of 2X or 4X SSAA in its options menu)? Even though SSAA is quite exacting on system resources (and more specifically on video memory), again Pillars of Eternity won't be an extremely demanding game in and of itself—allowing for SSAA would be a nice treat for those who will play it on beefier rigs. Likewise, native support for MSAA (and perhaps even for those fancy AMD/nVidia proprietary anti-aliasing methods which are really only viable if the game is specifically programmed to support them) would be a nice-to-have feature, because a) it would ensure effectiveness of the selected anti-aliasing option, as opposed to forcing it via graphics card's drivers as illustrated in the article; b) it would be a nice compromise for gamers who want AA but whose rig cannot handle the memory-hungry super sampling.