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Showing results for tags 'melee dps'.
I need advice on building a melee Cipher MC for PotD. I couldn't find any guides or much info in general on that. Stat-wise, I got this as my blueprint: M14 C10 D14 P14 I16 R10 But I am fully open to suggestions... For race, Imma either stick to the endearing Godlikes (Nature or Death - leaning to Nature for flair, but also Death gets a damage buff at low enemy endurance...), or go for Orlan, as I found some really lovely portraits for them.
Hey all, I'm curious if anyone has used a caster in some form, or many, through the course of the game (I've played through, spoilers are not a problem for me), using a lot of conditions, rather than just pure DPS. For example, is there utility in things like mass prone, mass blindness along with things like confuse late game, from a Wizard? I ask because I'm considering yet another play through, but this time, using a bunch of melee DPS characters, no real pure tanks, using a mix of fighters, rogues and barbarians with a wizard as support, with the ability to do lots of prone spells, blind spells, confuse, etc. Obviously meant for just a fun casual play through, not looking to be optimal, just seeing if it could work at all. I'm not sure how useful prone/blind/confuse is through the whole game when you put it in the context of a bunch of melee DPS characters. Thoughts? Very best,