Hi,
Please post whatever is on your mind that may further balance the mechanics and gameplay. You don't have to agree with mine, and a objective discussion is always welcomed.
Here are 4 I can think of:
1. Remove pet collision (Quality of Life improvement)
- Pets can still block the way from time to time; when the party is out-of-combat it is possible for the characters to trigger traps due to pets. Taking off pets and then putting it back on kind of defeats the purpose of having something that "passively" observes your progress.
2. Buff Constitution (Mechanics Balancing)
- Right now, I believe the consensus is that constitution is the most effective "dump" stat out of all the other stats due to its low negative/positive effect on character health. This drastically makes the joinable companions weaker than hired adventurers even though they have the early advantage of higher exp (2k exp or higher, depends on how fast the player hires the adventurers)
Punish the player even further for having low constitution characters, and award those that commit points into it.
3. Allow minimal customization on post-hired Adventurers (Character Portraits, voice sets, perhaps even biography)
- I loved the Icewind Dale series, and I dare say the series are held in higher regard to other IE games (for me) due to the fact that I get to fully customize all 6 characters to my heart's fullest extent. Though if I made a mistake on or disliked the character portrait or voice set, I can always change it via character sheet in IWD. Of course, the choices I made on the classes and leveling will still be stuck.
4. "Annoyed" Voice-overs (Quality of Life improvement, not urgent)
- Icewind Dale had the best player character voice-overs out of all the IE games, I dare say. And as of now only 5 selection of voices for each gender is simply not enough! I really missed how if you click the characters enough times, it will voice its annoyance over the player's selection.
"I know a druid who can hook you up with some good stuff" - Unknown male rogue