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Found 2 results

  1. To start off, i find the combat system fantastic, with emphasis on having a threat system, promoting more difficult team play at higher difficulty settings. Coming from an MMO background, and mostly experienced as a tank, i love that Grounded has implemented this mechanic! Is there a possibity of a Perk/Talent/Mastery system? It would really add a great amount of depth, replay-ability and additional customization to the game... Has anyone else wanted, or thought of something similar? -NNZ
  2. Hey guys, I'm playing the game on Path of the Damned and I'm really starting to struggle with the difficulty starting at the Endless Path of Od Nua Level 10... The battles with the spectres and beetles down there are incredibly tough and I can only barely win them giving rather extensive micro and several reloads. My party configuration is Eder Pallegina Aloth Durance Sagani a dual-wielding rogue. There levels are at 7. Is the group to weak yet to make it down or am I lacking some tactical skills and/or should I choose another party config? Given that I can barely make the fights at Level 10, I'm not thrilled woth the idea of making my way back an forth between resting at the inn and deceding down. Any advice on how to proceed?
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