Search the Community
Showing results for tags 'fighting spirit'.
-
Triggers on cue, active effects lists it on for the duration 1.15 damage and +7 accuracy.. The +7 accuracy show in char screen and combat log tohit rolls .. The 15% damage doesn't actually apply to weapon damage range .. Numeric example .. 13 -19 sabre (fine 15%, 21 might 33%, reckless 20%) char screen shows 22-32 ( 13 * (1+0.15+0.33+0.2)= 21.84 19 * (1+0.15+0.33+0.2) = 31.92 ) With fighting spirit active, as shown in char screen under active effects damage range should go up to 13 * (1+ 0.15+0.33+ 0.2+0.15) = 23.79 19 * (1+ 0.15+0.33+ 0.2+0.15) = 34.77 But char screen still displays damage range as 22-32 .. Probably related to blooded bug - buff/effect triggers properly and gives proper feedback (X activates Fighting spirit // Blooded in combat log, show up in char screen under active effects ) BUT GIVES NO DAMAGE BONUS WHATSOEVER ...
- 1 reply
-
- fighting spirit
- display bug
-
(and 1 more)
Tagged with:
-
Triggers on cue, active effects lists it on for the duration 1.15 damage and +7 accuracy.. The +7 accuracy show in char screen and combat log tohit rolls .. The 15% damage doesn't actually apply to weapon damage range .. Numeric example .. 13 -19 sabre (fine 15%, 21 might 33%, reckless 20%) char screen shows 22-32 ( 13 * (1+0.15+0.33+0.2)= 21.84 19 * (1+0.15+0.33+0.2) = 31.92 ) With fighting spirit active, as shown in char screen under active effects damage range should go up to 13 * (1+ 0.15+0.33+ 0.2+0.15) = 23.79 19 * (1+ 0.15+0.33+ 0.2+0.15) = 34.77 But char screen still displays damage range as 22-32 .. Probably related to blooded bug - buff/effect triggers properly and gives proper feedback (X activates Fighting spirit // Blooded in combat log, show up in char screen under active effects ) BUT GIVES NO DAMAGE BONUS WHATSOEVER ... edit UPS Wrong sub- forum can mods move to the bug report section ? If not, lock thread and make a new one on the proper subsection.. made the other thread in support forum - lock this
-
Hi, I noticed recently that blooded doesn't seem to activate on my barbarian when I drop below 50% endurance both with and without frenzy. I have a lvl 7 human barbarian with the following abilities and talents: Blooded Brute Force Carnage Fighting spirit Frenzy Savage Defiance Greater Frenzy Savage Attack Two-Handed Style Whenever I drop below 50% endurance with or without frenzy/Savage attack active I receive no bonuses to my damage and the the portrait doesn't display any of them as active. The combat log however notifies that Fighting spirit activates but the character sheet or portrait displays nothing about my barbarian having these buffs currently active. The issue can't be about overlapping ability/stats either because I am receiving no buffs whatsoever from any of these when my endurance drops below half, Can anyone explain?
-
Fighting Spirit, though it appears to work (from checking character sheet and stats while in combat and below 50% endurance) mechanically, doesn't show up as an icon next to the character portrait when it activates, nor does it show up in combat log. I'm playing as a Barbarian, lvl 2, if that helps.