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Found 4 results

  1. Triggers on cue, active effects lists it on for the duration 1.15 damage and +7 accuracy.. The +7 accuracy show in char screen and combat log tohit rolls .. The 15% damage doesn't actually apply to weapon damage range .. Numeric example .. 13 -19 sabre (fine 15%, 21 might 33%, reckless 20%) char screen shows 22-32 ( 13 * (1+0.15+0.33+0.2)= 21.84 19 * (1+0.15+0.33+0.2) = 31.92 ) With fighting spirit active, as shown in char screen under active effects damage range should go up to 13 * (1+ 0.15+0.33+ 0.2+0.15) = 23.79 19 * (1+ 0.15+0.33+ 0.2+0.15) = 34.77 But char
  2. Triggers on cue, active effects lists it on for the duration 1.15 damage and +7 accuracy.. The +7 accuracy show in char screen and combat log tohit rolls .. The 15% damage doesn't actually apply to weapon damage range .. Numeric example .. 13 -19 sabre (fine 15%, 21 might 33%, reckless 20%) char screen shows 22-32 ( 13 * (1+0.15+0.33+0.2)= 21.84 19 * (1+0.15+0.33+0.2) = 31.92 ) With fighting spirit active, as shown in char screen under active effects damage range should go up to 13 * (1+ 0.15+0.33+ 0.2+0.15) = 23.79 19 * (1+ 0.15+0.33+ 0.2+0.15) = 34.77 But char
  3. Hi, I noticed recently that blooded doesn't seem to activate on my barbarian when I drop below 50% endurance both with and without frenzy. I have a lvl 7 human barbarian with the following abilities and talents: Blooded Brute Force Carnage Fighting spirit Frenzy Savage Defiance Greater Frenzy Savage Attack Two-Handed Style Whenever I drop below 50% endurance with or without frenzy/Savage attack active I receive no bonuses to my damage and the the portrait doesn't display any of them as active. The combat log however notifies that Fighting spirit activates but the chara
  4. Fighting Spirit, though it appears to work (from checking character sheet and stats while in combat and below 50% endurance) mechanically, doesn't show up as an icon next to the character portrait when it activates, nor does it show up in combat log. I'm playing as a Barbarian, lvl 2, if that helps.
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