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Found 4 results

  1. I’ve been having a great time in Grounded 2 so far, huge thanks to the dev team for all the work you’re putting into Early Access. I’ve been streaming it regularly on Twitch (@LOTS_OF_PYRO) and it’s been an awesome experience sharing the game with my community. One of the best features right now is the Buggie system. Hatching an Ant from the Hatchery Anthill, mounting it, and riding around to farm Grass and Weed Stems is such a fun mechanic. For players who love to build (like me), it feels rewarding and makes the grind more enjoyable. But there’s a point where the flow breaks: Once you upgrade your Axe to Level II and want to cut down Husk Weeds, you’re forced to dismount your Ant to harvest those resources. This feels like a missed opportunity. The Ant mount should feel like an extension of the player, not just a Level I farming assistant. Suggestion: If the player has upgraded tools (e.g., Level II Axe), those upgrades should apply while mounted on an Ant. Being able to farm Level II (and higher) materials without dismounting would keep farming smooth, immersive, and rewarding. It would also better align with the progression system, making mounts feel more useful long-term rather than capped at early-game tasks. I know Grounded 2 is still in Early Access, and I’m excited to see how it evolves. This is exactly the kind of quality-of-life improvement that could elevate the building and farming loop even further. Keep up the great work, I’m really enjoying the direction of the game so far! — Pyro TL;DR for Devs: If players have a higher-level Axe (e.g., Level II) and are riding an Ant, tool upgrades should carry over so we can harvest Level II+ materials without dismounting.
  2. I would like to see a way to break down grass planks into grass fiber. Maybe introduce a grass mill. Right now, there really is not a huge benefit of having grass pallets because when ur building its faster just to use grass planks right and when im not building and farming for grass fiber im not taking the time to save all the grass planks. Right now I need 2144 fibers for all of my fences for my sky catwalks so im not spending the time to take the planks to the pallets. If there was a conveyer system that would auto sort to a group of pallets that would be a huge benefit and make grass pallets useful. This doesn't need to be turned into a factory game of mining and farming. Honestly I think grass planks is the only thing thats needs this benefit. I have about 50 to 60 sap collectors around the oak tres and I think that's fine as well. Im sure there's arguements for more ways to make farming stuff faster, but i do think in this situation and game, less is more for conveyer systems. It would be nice to be able to carry more though both inventory and planks. Maybe chances to find different size backpacks or the possibility to make bigger backpacks with loomed fibers called grasscloth or ramie(both are a real thing).
  3. Hi so it would be a really cool if you were able to capture and farm multiple aphids for honeydew, because in the real animal kingdom ants will protect and even move aphids if the colony decides to move for the honeydew like drops they secrete which provides the ants with food
  4. The Hall of stars in Twin Elms gives repeated exp for first sight. Steps to reproduce: load save, go out, go in, have more xp Savegame: https://www.sendspace.com/file/uodei5 Player.log2.txt
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