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Showing results for tags 'empower'.
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So I've been using the scimitar on my Chanter main and I've enchanted the weapon with the effect that returns to me an empower point back every time I empower an invocation, however I don't seem to get it to work anymore. The first time I got the effect to work was on my drake summon invocation and it seemed to work it gave me back an empower point but since then every battle I've been it hasn't been giving me an empower point back no matter what invocation i try to empower. I thought perhaps it was a once per rest thing even though it doesn't say so and so I tried resting a few times and try again but still no dice. The description of the Refreshing Finale enchant reads "Empowering an Invocation returns 3 Chanter Phrases and a 100% chance to return an Empower Point." Is it suppose to be a one time thing or is there something I'm not getting from this? Update: So I did some testing, and now I am pretty sure this is a bug. I equipped the scimitar to a chanter companion and same thing happened, the first time I empowered a invocation with the weapon equipped, it gave me back a empower point but any subsequent battles afterwards, it wouldn't work anymore. So I opened up the character sheet for the companion and noticed "(Refreshing Finale) Sasha's Singing Scimitar: +1 Empower Points" under Current Effects which appears after activating the effect for the first time. I went to check the Watcher's Character Sheet and noticed "Sasha's Singing Scimitar: +1 Empower Points" under Current Effects even though the weapon wasn't even equipped. I reloaded the saves and notice now both characters now have "Sasha's Singing Scimitar: +1 Empower Points" with or without the weapon equipped and the Refreshing Finale abilities doesn't proc. So unless that is a feature with this weapon, I think this should be moved to the technical support forum but I'm not sure how to do that. Should I repost this topic under technical support or can some mod move this over?
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One of the interesting parts of choosing a party is the mix of per-encounter focused characters vs per-rest focused characters. Cyper vs Wizard is the most obvious example. What I'm really worried about is that this part of mechanical differentiation between characters is watered down by giving all characters lots of per-encounter abilities and then using Empower. I want to have characters where I debate whether to use up my per-rest combat resources, and ones where I don't care particularly much about it. I don't want every character to feel the same that way. I really hope that Cyphers are stronger than Wizards when you aren't using your Empower, and that Wizards are stronger than Cypers when you are.