Search the Community
Showing results for tags 'auto-attack'.
-
The "auto-attack" in "AI behavior" for every party member is constantly resetting to "passive". It always be "passive", the AI is unusable. please help ...
- 1 reply
-
- passive
- auto-attack
-
(and 1 more)
Tagged with:
-
I am missing an auto-attack behaviour that would make the character auto-attack anything in their range, but never move. Right now the only behaviour that kind of does that is defend self, but it's not really what I want for my melee front line. Defend-self allows a melee character to move to a ranged enemy that is attacking them, but sometimes the charater seems to move to the next enemy after killing the previous one even if they are not directly attacked, sometimes they don't start attacking even if there is another enemy right next to them (which is the correct behaviour based on it's description I guess). I would just like a simple auto-attack behaviour that says never move at all, but always auto-attack anything that is in your range.
-
Hello! I've been playing the game for a few hours now, and I have finally noticed what appears to be causing so much difficulty in combat for me after the into caravan sequence: Every battle, every time, everywhere (after the introductory caravan sequence), whenever I click/right-click/attack button + click/rebind and click/etc. to try and manually attack an enemy, it instead tries to move the character(s). It does not attack. Period. Further, characters do not auto-attack unless they are attacked by enemies first (I have tried toggling the auto-attack functionality in the game options, to no avail). The only instance where characters will auto-attack/attack on purpose is when I've used a special ability/spell; after using said ability, they will auto-attack that target, but if I tried to change their target manually after that point it defaults to not attacking, and I can't change it again without using an ability.