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Showing results for tags 'area of effect'.
I made this mod a bit ago, but I thought I would share it here as well. You can download it here.
One of my major gripes with PoE is the amount of AoE that is available. Most casters have a huge amount of it. Get ready for a wordy post, and I apologize if it isn't very well laid out. My Computer is on the fritz, and i had to do this on my tablet. :/. Ryzen can't come soon enough. Lol So what do each of the caster classes have that are AoE? Priest - heals, buffs, debuffs. Wizards - debuffs and Damage. Druids - lol Chanters - almost everything, but they make sense as AoE monsters. Ciphers - they have some too. Pally - Auras Barb - Carnage Monk - Torment' Reach and Root
I'm sorry if this has been brought up already. Area Effect spells which affect both allies and enemies will affect conscious allies yet not unconscious allies even if they're in the red circle. PRESENT BEHAVIOUR If a character is up and moving, an ally's friendly fire spell can hit them if they're in the red area of effect. If a character has been knocked out, an ally's friendly fire spell can't hit them if they're in the red area of effect. EXPECTED BEHAVIOUR If a character is up and moving, an ally's friendly fire spell should hit them if they're in the red area of effect. If
This was a thought a long time ago that I posted somewhere that I don't remember and there was a short discussion about it. Now, finally, I am making a thread about it. This is most likely a difficult thing to create, but still want to discuss it more in depth. Basically, being able to "shape" an AoE into different forms. I am also going to put in another thought into this thread but that's for later. Let's take a Grease spell for instance, and being able to draw it in a "circle" around the party or around the enemy team or whatnot, then lighting it on fire to create a "Fire Wall". Or makin