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Showing results for tags 'Temporary Close'.
In quest mode, I had the rogue temporarily close a location (it was the last location to be closed). The close requirement was to defeat a Poison Trap henchman. After I defeated the henchman, the wildcard "When you defeat a henchman, roll 1d6. On 1,2,3, discard the top blessing." was activated. I rolled a 4 after which the game did not continue and the only option was to forfeit. The Poison Trap was still showing as a small card in the top left corner, but the screen otherwise remained empty of cards. I could still switch characters. General Android Android 6 Nexus 9 Gameplay No pass & play, no permadeath Quest mode Barbarian, wizard, rogue, cleric (rogue temporarily closing) Tier 1 hard, wildcards: the one mentioned above, and "when you fail to acquire a boon, discard the top blessing." No character aided the check.
Device: Hudl 2 OS: Android 5.1 Pass & Play: OFF Permadeath: OFF Mode: Story Party Members: Seoni, Lini, Valeros, Lem Turn Order: Seoni, Lini, Valeros, Lem Scenario: 2nd in Them Ogres... Difficulty: Normal Wildcards: N/A Trigger: Scenario boss, declined temporary close Seoni encountered the boss so the temporary close was triggered. Lem and Lini were together at City Gates, Valeros was at Guard Tower. Lini declined the temporary close, but Lem attempted (can't remember pass/fail), Valeros passed his. Seoni discarded some Chain she had picked up so she could use her power, she displayed Fiery Globe and made her roll for the first combat check. She was going to use Scorching Ray with the Globe to ace the second check, but at that point (before she selected the Spell) a progression break happened and the only way to bypass was to Forfeit. I would show a screenie, but my screenies are 2.5MB