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Skinsaw Man's increase of difficulty only triggers after combat
I encountered the Skinsaw Man while alone at the location, but the roll to increase difficulty was only made after I successfully completed both checks and did nothing (the number 4 came up, then disappeared as normal, and the location deck was banished without any further checks). Android Android 6 Nexus 9 No pass and play, no permadeath Story mode, Foul Misgivings Rogue, in location Warrens Normal difficulty Many other characters aided the two checks, the Skinsaw Man was encountered on a second exploration, using an Ally card
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Superior Leather Armor's text refers to it being a heavy armor.
The treasure card Superior Leather Armor has the text: "Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead." It should be "light armors" instead. The card has the light armor keyword. I never actually played the card, I don't know what its actual effect is.
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Progression break after rolling 4 on discard-top-blessing wildcard
In quest mode, I had the rogue temporarily close a location (it was the last location to be closed). The close requirement was to defeat a Poison Trap henchman. After I defeated the henchman, the wildcard "When you defeat a henchman, roll 1d6. On 1,2,3, discard the top blessing." was activated. I rolled a 4 after which the game did not continue and the only option was to forfeit. The Poison Trap was still showing as a small card in the top left corner, but the screen otherwise remained empty of cards. I could still switch characters. General Android Android 6 Nexus 9 Gameplay No pass & play, no permadeath Quest mode Barbarian, wizard, rogue, cleric (rogue temporarily closing) Tier 1 hard, wildcards: the one mentioned above, and "when you fail to acquire a boon, discard the top blessing." No character aided the check.
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Can I construct decks; or do unused cards disappear at end of each scenario?
In quest mode, when I complete a scenario, I can rearrange cards between the characters. However, any cards that I move to the lower half of the screen seemingly vanish after I exit the screen. When I click the "View Decks" button in the menu, the decks show up but the "Available" panel on the bottom is always empty. Only when a deck does not have enough cards at the end of a scenario I get to choose from many cards what I want to add in the deck. Is there a way to... banish or otherwise remove cards from my decks at will so I can replace them with other cards that I acquired in previous scenarios?