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Found 2 results

  1. I know that many people have an objection to hunting on the grounds that it isn't sporting. A bear is a mighty foe, but not if you have a rifle powerful enough to perforate a light armoured vehicle. My question is therefore twofold: 1) Would it be acceptable to permit hunting of animals larger than men, if the men were armed with muscle-powered weapons shorter than their arm? 2) Would it be acceptable to permit hunting of smaller animals (foxes etc.) if the hounds were dachshunds? [i attempted to post some adorable pictures of dachhunds, but the goddamn 'dachshund community' regard pictures of these animals as sacred or something, and won't link externally.] [i am inclined to eat the next dachshund I see, with chilli relish, to even the score]
  2. It was talked in the kickstarter forum and frequently mentioned in the (so far) 28 updates of the project, the exploring areas, sometimes empty, sometimes just curious, resembling the traveling encounters from BG1 and (why not) the Random Encounters found in AD&D and D&D dungeon master books. So, i would like to see some small area maps, usually wilderness or wastelands, randomly generated (according to region on map) when you are traveling from a place to another, similar to that on BG1. Being random in format (map) and content will be extra nice due to make the game unique each time you play. It could even be added more interesting alterations according to party: 1. Random Encounter could be randomly related to the past of party members, even it is random. For example, a thief might find an old target of his robberies seeking vengeance; a bard could find the husband of a lady he courted; a fighter could find his former instructor in peril nearby town; a mage could find a former colleague of the school of magic... you got the idea. 2. traveling from one place to another could be way faster with a ranger, avoiding most of wilderness encounters. What do you think?
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