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Showing results for tags 'Healer'.
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This is just a sketch. Was thinking about old style healer. Classes: Templar Shieldbearer of st Elega Priest of Eothas Idea: Tank with small/tower shield, throw some buffs, have alot of heals, including fast ones. When bored summon pillar of fire from Priest to gain Virtuos Tryumpf. Could throw decent amount of buffs (care less about Power Level) or blind enemies. Stats: Int 18 very important buffs Mig 15 heals Res 13 need some, probably Per 12 Nice to have Con, Dex cant dump Races: Natur godlike, natural synergy with easy migh but could be nerfed Moon Godlike, more heals Pale elf (elemental defense), Mountain Dwafr/WoodElf/Hearth Orlan (resistances) Weapons: Small Shield (offensive) Tower Shield (defensive) Flail Priest Spells: Pick one more per level, it is not like we could cast more than 2. At each level need 1 spell "I am totally going to cast it always if can". Try to mix heals/buffs/dmg. So can adapt to situation. 1, Sunbeam (free) Restore 2, Withdraw (free) Pillar of Faith 3, Watchful Presence (free) Consacrated ground 4, Circle of Protection (free) Tryumph of Crusades 5, Revive the Fallen (free) Searing Seal(optional) 6, Minor Intercession (free) Pilar of Holy Fire 7, Resurrection(free) Storm of Holy Fire, Paladin Active Powers: Lay of Hands + Greater Lay of Hands (fast heal) Zealous Aura + Exalted Endurance (more heals, and defenses) Flames of Devotion + Shared Flames (buff ellies, could combo with Inspired Triumph) Glorious Beacon + Inspired Beacon (more dmg from allies) Priest (neutral) passives: Mostly buff our casting to be faster, or hit harder. Weapon and Shield Scion of Flame Practical Healer Rapid Castig Spell Resistance Potent Empower Paladin passives: Mostly survival, we can get Triumph with Priest Spell + kill steal with FoD Deep Faith Divine Purpose Aegis of Loyality Inspired Triumph Virtuos Triumph Stoic Steel Party Composition: True pure wizard nuker still welcome. Rogues synergize since they benefit from common blindness. Why Paladin/Priest No use for 28 points on pure Priest, it doesnt matter how many spells per level i know, i could cast only 2. 28 points on Paladin is nice, but could be overkill when it comes to personal defenses, and Zeal goes mostly for Lay of Hands and Inspired Bacon. Personal Defenses of Paladin make Priest last longer, and could even be front body and still cast. Lay of Hands is fast heal we need. Zeolous Aura is instant buff from start Several small buffs from Flames of Devotion, Glorious Bacon, Aegis o Loaylty. Priest spells are sometimes decent or fun. Cant argue with orbital laser. Thoughs?
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While playing the Beta, which I had found rather enjoyable all things considered, I encountered a most curious bug. This is what happened before: My party had reached the spider infested cave where the ogre's been hiding. The healer was sadly killed by one of the spiders and deleted from the party. With the remaining rest of the team, the ogre was soon killed, after negotiation attempts had failed. The party thus left the cave to claim its just reward. Then, the glitch happened: The dead healer had suddenly reappeared alive. Reappeared, however, on the upper floor where the 2nd cave entrance is. This effectively immobilized the party. It was unable to reconect and leave the area. No claiming rewards in town, no return to the cave. Nothing. Huh.