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Showing results for tags 'Baldurs Gate 2'.
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Hi! I'm a massive fan of Black Isle / Troika / Obsidian as well as a student majoring in Computer Science, a game hobbyist and an amateur game developer. (Disclaimer) So, my question for today is a very profound one, and one that carries a lot of meaning to me, personally, and especially from a game developer studio perspective: What's wrong with Obsidian? Everything starts with Black Isle and Fallout, which (if you're aware of the story around the production) was a general huge mother****ing mess. After Black Isle was shot down, the general messiness seemed to follow with Troika games, who made a couple of brilliant yet very flawed games. After that, the legacy, thanks to a few key individuals and their ideals, was transferred into what is today Obsidian. Now, as a disclaimer, I have to say, I love everything created by these guys: Black Isle Studios, Troika and Obsidian. BI's slogan: "By gamers, for gamers" is still something I keep as an inspiration very close to my heart every single day (as an unknown amateur developer), and what they created is simply beautiful. However, everything created by this troupe and their derivatives has always been somehow fundamentally wrong: bugged as hell, imbalanced as foobar, illogical as hell. My question is: WTF is wrong with Obsidian? Why can't they make solid products? I know there's a lot of tension between publisher - developer relations, that's always a handful and something for an entirely different discussion, but my presumption here today is that: There is something wrong with the communication between the designers and the coders in Obsidian? Because at many times it seems I'm playing a game with a beautifully designed world with lots of content and shreds of the designers souls visibly poured into every single detail, yet at other times I'm stumbling upon the very simplistic, childish even, mistakes that could be repaired with some simple programming with a little bit of forethought. Are you guys talking? Is there something between, even though this time (PoE) you were independently funded, and no publisher has a **** to say about yoru game? What's the problem? Now, I'm not blaming anyone, I'm simply tryng to inquire some details about your methods into developing games, and whether there'd be something to improve. No doubt I'm going to get a generic response of "yes, we're constantly improving our methods and processes in all areas", but what I'm really interested in is the actual schizms between the programmers and the designers, since that's what I think is the main reason for this outcome. Anyway, while any perspectives are welcome, obviously I'd rather take on some pov's from the crew.
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- FalloutPillars of Eternity
- Alpha Protocol
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Who didn't like minsc I mean honestly? Not to mention his admirable fatherly qualities about what NOT to teach your hamster. With all this in question I'm seriously going to pursue contact with his Rep/Agent about the speculative cost, albeit unknown voicing quantity, on what one such a project might cost to procure one such talent for this title. He brings a seriously raw amount of ability to the table and I am willing to even start a separate kickstarter just to get this happening I would encourage all to keep their eyes posted here and show signs of interest by posting as well. On a side note if there is some one I could get in contact with over at the offices of obsidian on a level of involvement by having a character such as minsc, voiced by cummings, involved in the project I would love to find a way to do this as well. Please read my post OBS.
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- jim cummings
- voice acting
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