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Showing results for tags '2560x1440'.
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Some VFX appear very pixellated compared to every other VFX in the game when playing at 2560x1440. TO REPRODUCE: Load the saved game attached on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. Walk east with your party, as though heading toward Caed Nua. Near the edge of the map, the protagonist will have a vision with two souls chained to slabs and tortured. When the souls disappear, observe how the VFX is very pixellated (even without zoom, though zooming in will of course make it more apparent). SAVED GAME: link (For some reason the forum won't let me attach it.)
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Some UI elements appear very pixellated compared to the rest of the UI when upscaled to 2560x1440. TO REPRODUCE: Load the saved game attached on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. Select Kana. Observe how the Chant icon and the stave look very pixellated compared to any other UI element. Access the map. Observe how green selection circles on the map are very pixellated. Go outside and reach the edge of the map to bring up the travel interface (world map). Observe how the icon that marks the party's current whereabouts is very pixellated. SAVED GAME: link. (again, can't attach it for some reason.)
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Some icons, particularly those of various headgear, appear very pixellated compared to all other icons when upscaled to play at a resolution of 2560x1440. TO REPRODUCE: Load the saved game attached on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. Access the inventory and compare the icons for the three pieces of headgear in the protagonist's inventory against all other item icons displayed. Further right-click on those three pieces of headgear to access their description and check out the icon on the top left corner. Observe how the icon appears very pixellated compared to all others. Saved game: link (for some reason the forum won't let me attach it).