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JerekKruger

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Posts posted by JerekKruger

  1. Interesting, though it doesn't surprise me. There has been a movement away from Steam amongst a subset of PC gamers on the grounds that Steam is bad in a variety of ways, and GOG is probably the main alternative for these people. In addition to what house2fly says (which I agree with), I suspect that Deadfire is probably more popular amongst this group than amongst the population as a whole (old school CRPG fans are more likely to be the sort of people who will leave Steam on ethical grounds).

     

    I look forward to hearing news from Obsidian itself on how well Deadfire has done. I am quite willing to believe it hasn't done as well as Pillars, but I strongly suspect the news of its failure will turn out to have been grossly exaggerated.

    • Like 4
  2. I’ve also seen numerous interviews since Deadfire’s release saying that it’s selling well.

    Now that can't be right. I've seen multiple threads on these very forums declaring that Deadfire is the biggest flop since Willy escaped his enclosure, some appearing less than a week after release when Deadfire failed to knock PUBG as the Steam top seller for more than a day or so. As I understand it, Deadfire is so unsuccessful it has literally sold negative copies: Obsidian have actually had to pay people to install it on their computers.

    • Like 10
  3. The list is complete but the wiki doesn't cover all enchantments.

    This. I manually input a lot of the information on Weapons and Armour on the Wiki but ran out of steam before I started doing the enchantment upgrades. Ideally I think every individual enchantment page should have a list of possible upgrades, and the weapon pages themselves should have a summary of the options as well.

     

    I was one of the guys who heavily opposed the new enchantment restrictions. But after playing Deadfire I'd say it's not so bad. Removing lashes for everybody actually means that Soulbounds, fists and summoned weapons can be as good as uniques which opens up some more varieties.

    Agreed. My main concern was when Obsidian said (pre-release) weapons would only be able to have their quality enchantment (fine, exceptional, superb etc.) upgraded once, so a fine unique weapon would never be better than exceptional. However they obviously changed their mind about this, and the resulting system is, imho, great.

     

    I suppose what my problem is, and i don"t think I'm getting across very well is this:

    in the first game I could create a character that strongly identified with, say a poleaxe, I could pick abilities and accessories that would complement two handed weapon style, or crush damage, or slash damage, and i would be assured that I would have a weapon that was, if not great, than at least acceptable, to bring to the final boss fight, that would work with the abilities and items that had, over the course of the game, become a part of my characters identity.

    This highly depended on your choice of weapon in PoE1. If you chose morningstars then you'd have very few options (none of them particularly good) until very late in the game, similarly for quarterstaffs. It didn't have a great spread of weapons (particularly before the release of WM1+2)

     

    I'll agree however that Deadfire currently has a very bad spread of weapon types. There are loads of swords of all varieties, but things like clubs are in short supply.

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