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Posts posted by JerekKruger
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"Seeker, Slayer, Survivor" now has both a teaser and a release date: September 25th.
The teaser doesn't tell us much (nice map, cool monster), but a release date is much appreciated.
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Interesting, though it doesn't surprise me. There has been a movement away from Steam amongst a subset of PC gamers on the grounds that Steam is bad in a variety of ways, and GOG is probably the main alternative for these people. In addition to what house2fly says (which I agree with), I suspect that Deadfire is probably more popular amongst this group than amongst the population as a whole (old school CRPG fans are more likely to be the sort of people who will leave Steam on ethical grounds).
I look forward to hearing news from Obsidian itself on how well Deadfire has done. I am quite willing to believe it hasn't done as well as Pillars, but I strongly suspect the news of its failure will turn out to have been grossly exaggerated.
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You can. You just have to be willing to sacrifice your first 6 playthroughs to find it.
Even then I think they do it anywhere near as well as more linear games.
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I'd assume Ondra's challenge would involve repeating the intro sequence with Berath every time you rest as well, since she'd have to remind you that you're her Herald and that you have a job to do.
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My thought as well.God Challenge?
"The question would be what god would make sense to associate with such a change?"
Maybe Woedica? She is not in the timeline yet.
Maybe Abydon as a Plan B?
Rymrgand: entropy is tiring stuff, you've got to take a rest to recover from its effects.
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I’ve also seen numerous interviews since Deadfire’s release saying that it’s selling well.
Now that can't be right. I've seen multiple threads on these very forums declaring that Deadfire is the biggest flop since Willy escaped his enclosure, some appearing less than a week after release when Deadfire failed to knock PUBG as the Steam top seller for more than a day or so. As I understand it, Deadfire is so unsuccessful it has literally sold negative copies: Obsidian have actually had to pay people to install it on their computers.
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I dont have an account either. not sure how it works for me. I do get banned every once in a while but after some time it opens back up. There has also been some recent spoiler stuff so i couldnt look for a while.
As I understand it, SA goes through phases of being viewable by subscriber only and phases where it's viewable by all. Not sure why exactly.
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Ice-themed shield and armor are soulbound (and both upgrade to legendary, if memory serves.)
Fairly certain they do. The armour, at least, starts as Superb (I haven't had a look at the shield yet) so it would be surprising if it didn't upgrade to Legendary.
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Aawh and I missed that! Did u die? :D
He did and it was fun to watch
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What do they LOOK like, though? The thing I care most about in these games is...FASHIOOON (these things go GREAT with a string of pearls)!
This guy gets it!
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I had the exact same impression. Not many new items but those that are there are actually pretty cool.
Pun intended?
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Battle Axe prof, if memory serves.
It's explicitly a Battle Axe rather than a Pollaxe that simply looks like a Battle Axe, so I'd expect so.
I was somewhat surprised how few additional weapons there are in the expansion, although I only took a brief look last night so perhaps I missed some. That said, they are pretty cool so I'm not too bothered.
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Um, lol, so non answers. Guess if they say it's short or something pinned down it could hurt sales.
I think the best we've been given is the three season pass DLCs are supposed to be a similar length to the DLCs for New Vegas.
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Leaving the project...to focus on his actual job title (rather than being a game director)
Yep. To the best of my knowledge he isn't leaving Obsidian.
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Of course your going to need Chris Avellone back on board to do the writing for characters like Durance. (contract for hire)
This is, sadly, pretty much never going to happen.
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You should have a key available in your Obsidian Portal, I've had it since (iirc) shortly after release. No need to log back into Fig afaik.
Portal can be found here [urk]https://eternity.obsidian.net/[/url] (top right).
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You gullible?
Parody is hard to detect when it mimics reality so closely so, perhaps, next time just say "no".
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Im serious.
You... are?
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The Last Watcher seems legitimately interesting, though
It is until you realise it's set just before the "Soul Heat Death" of Eora, and the eponymous Last Watcher sees nothing but the static of trillions of tiny soul fragments
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The list is complete but the wiki doesn't cover all enchantments.
This. I manually input a lot of the information on Weapons and Armour on the Wiki but ran out of steam before I started doing the enchantment upgrades. Ideally I think every individual enchantment page should have a list of possible upgrades, and the weapon pages themselves should have a summary of the options as well.
I was one of the guys who heavily opposed the new enchantment restrictions. But after playing Deadfire I'd say it's not so bad. Removing lashes for everybody actually means that Soulbounds, fists and summoned weapons can be as good as uniques which opens up some more varieties.
Agreed. My main concern was when Obsidian said (pre-release) weapons would only be able to have their quality enchantment (fine, exceptional, superb etc.) upgraded once, so a fine unique weapon would never be better than exceptional. However they obviously changed their mind about this, and the resulting system is, imho, great.
I suppose what my problem is, and i don"t think I'm getting across very well is this:
in the first game I could create a character that strongly identified with, say a poleaxe, I could pick abilities and accessories that would complement two handed weapon style, or crush damage, or slash damage, and i would be assured that I would have a weapon that was, if not great, than at least acceptable, to bring to the final boss fight, that would work with the abilities and items that had, over the course of the game, become a part of my characters identity.
This highly depended on your choice of weapon in PoE1. If you chose morningstars then you'd have very few options (none of them particularly good) until very late in the game, similarly for quarterstaffs. It didn't have a great spread of weapons (particularly before the release of WM1+2)
I'll agree however that Deadfire currently has a very bad spread of weapon types. There are loads of swords of all varieties, but things like clubs are in short supply.
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I'd love to see this added, though my preference would be for a Priest of Abydon and/or Galawain, but any extra choice is welcome.
I didn't realise Obsidian responded to the Sanguine Plate request. Fingers crossed eh?
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You can make a mod that turns spells into a per-test resource, though. Going by memory, that’s the example BMac used in his modding guide
Really? Okay that's interesting. I'll have to take a look.
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I like the blurb under his advert for Deadfire
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I guess this is one of those things were setting standards for yourself might set in. Like no resting in certain areas or only after a certain period of time had passed. It's always nicer to have these features in the game but alas.
Doesn't really work sadly: I can't mimic non-regenerating health or limited spells per rest.
Devoted fighter. Is it worth it?
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
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Terrified, but I believe that Obsidian removed the ability to cause disengagement attacks caused by Terrified enemies at some point during the beta.