Let me apologise for not wanting to argue about laptops and get back to the point of the thread...
I have but one problem so far. When item labels appear on screen (action menu, enemy info, etc) the game exhibits a stutter or micro-freeze. I've experimented a bit and I'm pretty sure that the labels are the only consistent factor. Take for example the tank where your character begins. If I use the mouse or cursor to spin the screen I get the freeze just as my character's tank (the only one with an label/action menu) comes into view from off the side of the screen. Once the text has appeared after the freeze my motion continues flawlessly, even with the item on the screen, until a full revolution and the text's appearance once again causes this stutter.
I've gone into the hallway where there are no such labels in range and spin without any hint of stuttering. This hall contains transitions from short to medium ranges which I originally thought was the problem when I was back on the Ebon Hawk before making the label connection, but here it is smooth as silk until I'm in range of an action menu.
So, I'll first ask if anyone can experiment and back this up? If it's common then it might provide the devs or the forum tech-heads with a little insight.
My card is a Gigabyte X800XT with 4.11 Cats. I'm also running a 3GHz P4 with 1GB DDR.
So far I have tried lowering my graphics details and adding the Disable Vertex Buffer Objects=1 line to the .ini file. I have switched the master FSAA and AF controls to application control and turned them off in the game. I do not overclock my card.
I am going to be downloading the latest Cats and see if this fixes it, afterall it's often the drivers, right? Regardless of the results I shall be sure to post them here. It may take a while as I'm on 56k and have to queue it up to download when I go to bed. Then I've got work tomorrow... gah! Maybe I should throw a sickie and just play KotOR2.