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Raistlan

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  1. Hi Matt, In my post in the thread that was created before this one took off (better spelling in this one), I posted a link to my google drive with all the info you want : https://drive.google...iew?usp=sharing It's a Windows 7 Pro 64bit save.
  2. I also agree with not trying Ironman yet. At least if you do, stay away from Raedrics Hold
  3. From what I inferred from the dev's on reddit (and seriously, why aren't they responding in THIS thread since it's their official forums), is that it will be early next week for the first patch.
  4. It will help the dev's if you can upload your save file and output_log.txt (latter from \SteamApps\common\Pillars of Eternity\PillarsOfEternity_Data). I've got this problem too, and I'm wondering if the bottom of your log has the same error as mine which is : ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at GameState.Autosave () [0x00000] in <filename unknown>:0 at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0
  5. I just saw somewhere else that you want the files attached to the post instead of externally, but even after doing ultra compression on the savegame in 7zip, its too big for me to attach here as the max file size is 507kb (why would anyone possibly chose that size?)
  6. I've got pretty much the same problem but all I did was enter through the top, kill a few priests and then leave to recruit another party member. When I get back, it crashes like mrmonocole describes but in my output I get: ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0 at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0 at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 at GameState.Autosave () [0x00000] in <filename unknown>:0 at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0 at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0 Save / DxDiag / outpu here : https://drive.google.com/file/d/0B7JWGntnoLVXU1pVS0FFU0lfc0U/view?usp=sharing

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