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hypocritelecteur

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Everything posted by hypocritelecteur

  1. Try just telling him that you can't complete the Endless Dungeons with a pirated copy. Maybe he'll buy it.
  2. Would love it if enemy mobs quit the game when your party used healing spells and abilities. "THIS IS POPPY****" screams the Xuarip warrior, as he alt-ctrl-deletes out of your game window to furiously post on the Obsidian boards. -edit- Wow, poppy**** gets censored?
  3. Sure, but your damage output didn't scale inversely to your ability to TAKE damage. The fighter has always been the best damage dealer, outside of AOE effects. Now my fghter has to just sit there and take it up the ass while some squishy that dies from a spitball gets all the glory. May as well be playing WoW. What? No, that's crazy. Magic (and psionic users) have been out-damaging fighters and barbarians at max level for decades in D&D, both AoE and single target, and it holds true in a large chunk of western RPG's that are based on a Tolkien/D&D style setting. It's actually part of the reason 4th Ed ended up like it did; they were trying to undo decades of screwing the physical combatants and make them actually worthwhile all the way through to level 20. http://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards Really? A first level fighter with a long sword and an 18 strength in D&D does 1d8+2 damage. A wizard does 1d4+1 with a magic missile. At 7th level, the fighter gets an extra attack, for a possible 2d8+2, the wizard can do 4d4+4, about even, but the wizard can only keep that up a maximum of 4 times a day. The fighter can double that output with a decent dex. You make me laugh. Until 3e, magic users were NEVER king of the hill. Sure, they have meteor swarm, but it took 2 rounds to cast and a three year old with a rock could interrupt it. I've seen that trope, and while it's humorous, it's a spheric cow. In a vacuum, wizard are very powerful, but in reality most of their spells take too long to cast to be that useful in combat. 3e did away with casting times and 4e just turned every one into a magic user. Yeah this isn't how you play D&D. And there's quite a bit of middle ground between meteors and a level one magic missile spell.... like, oh say fireball. At 7th level like your fighter it's a whopping 7d6 damage in a 40' diameter sphere. In 2e Wizards were gods.
  4. Um. I don't think you played the same BG1 the rest of us played. Perhaps not. I've only played the Original, not...the Enhanced Edition. Here is every weapon in BG1 that offered something more than just a to-hit and Bonus damage. 1) Dagger of Venom (+5 poison damage) 2) Long sword +2 (+1 cold damage) 3) Warhammer +2 (+1 electrical damage) 4) Crossbow of Speed (1 extra attack per round) 5) Twinkle (Drizzt's scimitar; -2 AC bonus) 6) Throwing axe +2 (returns to user when thrown) 7) Cursed Berserking Greatword +3 (its unique property is that it's friggin cursed) And...that's it. Unless you include the different types of consumable weaponry (darts of stunning, darts of wounding, arrows of fire, ice, acid, piercing, wounding). The Tales of the Sword coast expansion pack added the following: 8.) Bala's Axe (miscast magic on hit) 9) Flame Tongue/Balduran's sword/Werewolf dagger/ Hammer +1, +4 vs. giant kin (These weapons don't count because they merely do extra damage vs. creature type.) And that's all. But again, people criticize PoE for having boring loot itemization even though the first 20 hours ALONE will see about four times the diversity being tossed your way. Seriously, in the first HOUR playing PoE I found a sword that increases your crits. Since then, I've found weapons with bound spells on them. I found Armor that increases your Attributes (Wish BG1 had some of those!) I found figurines that let you summon monsters. TL;DR: PoE is a low-medium level compaign. So attempting to compare its loot itemization with BG2's is absurd. But it is fair to compare it with BG1, since BG1 is also a low level campaign. And when you do compare it, it totally holds its own. Where'd you find that sword?
  5. You want the freedom to put your squishy people up front and leave your tanks at long range?
  6. What? Did you ever play BG or IWD? You definitely don't just have everyone wear the same thing. You can't.
  7. I've seen a lot of people complain about the difficulty of the courtyard fight. Saying it's unfair, etc. And I agree. It's a damn hard fight. But why on earth would you choose to walk through the front door?
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