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Thortxu

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Posts posted by Thortxu

  1. I`d like to note some points:

     

    - The idea i had for this post was not only to expose my ideas for creating a castle and all the things around it but add all the inputs the people that think like me has. So i thanks all those peolple who contribute to this post.

    - There are another posts about houses to say "i don`t like the idea of a house" or "i don`t want to play the sims". I`d rather extra inputs or to question existing inputs. This post wants to be a small help for the developers of the game, the developers who said that there will be a house in the game when the reach 2.000.000 $.

    - You surely know "game burners" players, players that finish a game in the less possible time, finishing only the main history quests ... All the games had many parts that you are free to enjoy. If you don`t like a part you don`t play it. In this game will occur the same. If you don`t like to be castle owner ... feel free to go oround adventure after adventure. Many likes can be gather in this game. The more rich and varied the game better for everyone, right?

  2. For me a castle is way over the top, since historicly speaking they were only built for miritalistic reasons, and not primarily as a place to live. And only by kings or lords of the land, not by ordinary people.

     

    I`m agree with you, but we don`t know how the game history is going to be, or if we`ll be reach or poor, neither our social class.

    The posibilities a castle gives to the player experience in the game (this is the most important thing in my opinion) are more than a house. That`s the reason why i prefer castle.

  3. You made some really good suggestions! Keep in mind the expense though.

     

    I realize that many of my ideas may not be made, but I spent a lot of time compiling and shaping them. It was great to see them written and think that someone in Obsidian have read the post. I'm content with that.

     

    And thank you by all your comments. I apreciate them.

    I`ll keep in mind the expense though.

  4. Many years ago I started playing the first PC RPGs, and since then i`ve accumulated ideas of what kind oh "house" i`d like to have in that kind of game.

    In this post i want to collect all those ideas with the hope that some may be made reality by Obsidian. Some of they are mentioned in other posts on the forum. All this ideas are not immutable, i asume some of them can be exactly make reality and other a base for other differents ideas.

    Lets start:

     

    0 - House or Castle/Fortress?

     

    I pass some time thinking about that and i concluded that the best option is the castle. A house is in most cases a big trunk, a place to store, and store, and store ... and nothing more. I think there`re better choices.

    A castle gives more opportunities to make things in the game, like buildings, environments, related missions and customization... On the other hand, a castle gives to the player a "medieval feeling" that makes easier to inmerse in the game and enjoy it.

     

    1 - General ideas:

     

    1.0 - The castle should be obtain in several ways:

     

    * As a reward of a misión.

    * Collecting the money to buy it.

    * Discovering ancient ruins and rebuilding.

    * Building from 0 with your own design (you`re the owner of some terrain ....)

     

    1.1 - The fortress must be able to be attacked whether you're inside or not (monsters, adventurers, ...). In a changing world our decisions influences future events. Why will be our castle a place out of time? For example, if we attack a camp of ogres an some escapes, their tribe will attack our castle seeking revenge. Random attacks may also occur.

     

    1.2 - If our fortress is victorius we could obtain the fallen enemies drop (arms, potions, ingredients ...), regardless the level of the objets. Not only high level drops. The we can sell, or use to equip NPCs, obtain special materials to forge hig level objets.... If the castle is defeated we could lose troops, NPCs, buildings and objets (due to looting).

     

    1.3 - The Castle can be defended by the troops inside (regular troops, NPCs aren`t in the group in that moment, ...). So they can obtain experience, and drops. Should be possible to configure the defensive distribution?

     

    1.4 - Would be nice to set traps around the fortress (to reduce the number of enemy attackers) and in the fortress rooms doors and chests (to prevent theft if access to the interior of the castle).

     

    1.5 - Specialized storage objets. It`s not real to storage food, arms, shields and potions in a trunk.

     

    * Trunk -> potions

    * wardrobe -> clothes

    * Dummy -> arms, armors

    * Slotter support -> swords, bows, ...

     

    1.6 - With so many people in the castle they must consume a lot of food. How they will feed? The food will be buyed automatically or must we produce the food inside the castle? Diferents kind of animals, vegetables, ...?

     

    2 - Buildings:

     

    2.1 - One different building for every class inside the castle walls. The NPCs that can`t go with us can be found there.

     

    * Mage tower -> Mage

    * Inn -> Bard

    * Basement inside the castle tower -> Thieve

    * Grove -> Druid

    * Creek -> Dryad, Nymph

     

    2.2 - Defensive buildings.

     

    It`d be a great idea to make the castle "upgradeable". Start with a basic castle ang the upgrade it with new and stronger materials (walls, gate, towers), improvements (pit, ballista, ...). The resources to strong the castle (or manufacture certain objects) could find in mines, buying to merchants, as reward in missions ...

     

    2.3 - Other buildings.

     

    There are some kinf of buildings that gives a truer look of a fortress. When you see non-playeable NPCs making their daily tasks inside the castle ...

     

    * Small house: were non-playeable NPCs live.

    * Marketplace: (we can use too to sell/buy anything we need (or not need)

    * Forge: (here we can make special objets)

    * Well

    * Stable: (if we obtain horses we can send them here, perhaps make cavalry units ...)

    * Training camp/room: (for NPCs and/or regular troops)

    * Pigeon house: (to send and recieve posts and news from distance places/people)

    * Caves: access to the underdark (missions, explore, ...; Place to leave captured beasts ...

    * Sea port: If there is an acces to a sea or ocean it`ll open a huge opportunities (owner of a ship, special missions, access to near/remote islands, special crew, special place ...).

    * Fence: Stores farm animals to feed the people.

     

    3- NPCs and regular troops.

     

    3.1 - NPCs

     

    * All the NPCs you can add to your group. Along the game we will find many companions. Some of them will join us an others can`t because we haven`t space.

     

    3.2 - Regular troops

     

    * We can train troops to defend the castle, patrol, .... They can gain experience but not else an NPC level. They must be equiped (general equipment like: poor/regular/better arms or with the drops we obtain in missions or durin sieges ti our

    fortress).

     

    3.3 - Other

     

    * It`d be great to send to the castle characters you meet during the game and you turn them into friends, or people who have lost their homes and have no where to go. Then you could train to become warriors, farmers, ...

     

    * Castle Butler/steward: to receive the information of the time we`ve been traveling.

     

    * Innkeeper: could ask him to obtain aditional information of travelers and extra missions.

     

    * Blacksmith: could make special war equipment.

     

    Ok. I think that`s all i`ve written in my block.

    Sorry for my english, i don`t speak very well, but i hope you have understood me.

    Thank you all for reading this long, long, long post. :bow:

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