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Yosharian

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Posts posted by Yosharian

  1. ·

    Edited by Yosharian

    I got a 6-man 5-man custom party I'm planning to do the entire game with, on POTD of course

    I'd be grateful if anyone could critique the builds, point out obvious mistakes or suggest better choices, etc. Not that I intended the party to be the best custom party ever or anything like that, but I built it based off the state of the game back before any of the DLC came out, so I'm curious if anything I chose has since been nerfed into the ground, or if there's better options, etc.

    Anyway, here it is

     

    [1: The Watcher]

    -=-Class: Warlock [Devoted/Enchanter]
    -=-Roles: melee damage
    -=-Race: Human (+1 MIG, +1 RES)
    -=-Culture: Rauatai (+1 CON)
    -=-Attributes: MIG16-CON04-DEX18-PER18-INT18-RES04
    -=-Final unbuffed attributes: MIG20-CON10-DEX21-PER20-INT22-RES06
    -=-Skills: Athletics, Metaphysics
    -=-Attribute bonus: Effigy's Resentment (Durance) - +1 CON, +5% max Health
    -=-Attribute bonus: Gift from the Machine - +1 MIG, +5% max Health
    -=-Attribute bonus: Berath's Blessing - +2 to all attributes

    -=-Equipment:
    Pet: Abraham (!) (Reduces Recovery penalty for armor, +10HP on kill)
    ---[Luminous adra mill: On the upper balcony]

    Grimoire: Zandethus' Dragon-Scaled Grimoire
    ---[Delvers' Row: Sold by The Spindle Man]
    Head: Helm of the Falcon (!) (-10% Recovery with 2H weapons)
    ---[Crookspur Merchant]
    Neck: Strand of Favor (!) (+1 Intellect, -10% hostile effect +10% friendly effect durations)

    ---[Looted/Given by Sugaan during A Distant Light. It may also be pick pocketed.]
    Cloak: Cloak of Greater Protection (+10 to Fortitude/Reflex/Will)
    ---[Arkemyr's Manor: In the vault; Port Maje Harbor: Sold by Well-traveled Supplier (with Berath's Blessing "Unique Item Vendor" enabled]
    Armor: Devil Breastplate (!) (Legendary, Intellect Affliction resistance, +2 Max Power Pool, -20% Recovery time, +2HP/3sec for 6sec on crit)
    ---[if Devil of Caroc spared Harmke in the imported Pillars of Eternity save, it is available for purchase in Marihi's shop in Periki's Overlook.]

    Hands: Aegor's Swift Touch (!) (+1 Dexterity, +5% Action Speed with weapons, While above 50% HP 5% chance to avoid ranged dmg)
    ---[At the very top of the map, to the left of Kohopa's Fang, on a Plagued Ship]

    Ring1: Drunkard's Regret (!) (Alcohol without hangovers)
    ---[Quest: Lost Dues in Good Faith; save/loot Oswald]

    Ring2: Chameleon's Touch (!) (+1 MIG, +1 Athletics, +1 INT, +1 Arcana)
    ---[Looted from Bounty - Nomu the Marauder]

    Belt: Girdle of Eoten Constitution (!) (+3 CON)
    ---[Can be looted from Beina during Bounty - Beina]
    Feet: Slippers of the Assassin (!) (Invis on killing blow)
    ---[The Deck of Many Things: Sold by Captain Thaenic.]
    Weapon: Chromoprismatic Quarterstaff (!) (Damage)
    ---[in a chest below the Statue of Nemnok in the Sanctum of Drowned Barrows (at 8'35" 36'38"), which is accessible via Junvik Village.]

     

    Afflictions/Inspirations
    -=-=-=-=-=-=-=-=-=-=-=-=
    Might: Resistance (Body Control)
    Constitution: n/a
    Dexterity: Resistance (Unstoppable), Immunity 1/encounter (Free Action), Tier3 (DAOM)
    Perception: Tier2 (Tactical Barrage)
    Intellect: Resistance (DoC Breastplate), Tier2 (Tactical Barrage)
    Resolve: Resistance (Fearless), Tier2 (Unbending Shield)

     

    Spells
    -=-=-=-
    Level 1: Spirit Shield (En), Concelhaut's Parasitic Staff (Cj)
    Level 2: Arcane Veil (Cj), BATE (En)
    Level 3: DAOM (En)
    Level 4: MAR (En), Flame Shield* (Ev)
    Level 5: Llengrath's SG* (En)
    Level 6: Arcane Reflection* (En), Minoletta's Precisely Piercing Burst (Ev)
    Level 7: Zandethus' Draconic Fury* (En)

    * Covered by Grimoire

     

    Level progression
    -=-=-=-=-=-=-=-=-
    1: Disciplined Barrage, Spirit Shield
    2: Concelhaut's Parasitic Staff
    3: Fast Runner
    4: Fighter Stances, Arcane Veil
    5: Two-Handed Style
    6: Determination
    7: Tactical Barrage, Deleterious Alacrity of Motion
    8: Combat Focus
    9: Bulwark Against The Elements
    10: Fearless, Minor Arcane Reflection
    11: Body Control
    12: Unstoppable
    13: Conquerer Stance, Rapid Casting
    14: Unbending
    15: Armored Grace
    16: Weapon Specialization, Spell Resistance
    17: Reaping The Whirlwind
    18: Minoletta's Precisely Piercing Burst
    19: Unbending Shield, Tough
    20: Unbreakable
     

    [2:]
    -=-Class: Swashbuckler [unbroken/Trickster]
    -=-Race: Human (+1 MIG, +1 RES)
    -=-Culture: Old Vailia (+1 INT)

    -=-Attributes: MIG10-CON07-DEX05-PER18-INT19-RES19
    -=-Final unbuffed attributes: MIG10-CON10-DEX06-PER20-INT21-RES20

    -=-Skills: Athletics, Metaphysics
    -=-Roles: tank, flanker
    -=-Equipment:
    Head: Blackened Plate Helm (!) (+1 enemies Engaged, +1 Intellect, +1 Perception)
    ---[Dropped by Quartermaster Harka in the Sea-Lashed Crypt interior on Splintered Reef]

    Neck: Baubles of the Fin (!) (+1 CON, +1 INT, +3% damage aura 5m)
    ---[Received for completing Broodmother's Fury peacefully, or simply by killing the broodmother]

    Cloak: Cloak of Greater Deflection (!) (+7 Deflection)
    ---[Port Maje Harbor: Sold by Well-traveled Supplier]
    Armor: Blackened Plate Armor (!) (12 armor, Decay/Poison/Disease attacks heal for 25%, +2 Enemies Engaged, Raw damage aura, random Mind inspiration on Bloodied for 60s)
    ---[Dropped by Quartermaster Harka in the Sea-Lashed Crypt interior on Splintered Reef]
    Hands: Bracers of Greater Deflection (!) (+7 Deflection)
    ---[sold by Engari in the Temple of Toamowhai on Kazuwari after completing the Rite of Passage]
    Ring1: Ring of Greater Regeneration (!) (+3 Health restored per 6 sec)
    ---[The Brass Citadel: Sold by Orlan Peddler; Boot-suck Bog: Dropped by the Bog Warden]
    Ring2: Etonia Signet Ring (!) (+2 Defenses per engagement (stacks 5 times), +2 Diplomacy)
    ---[Fort Deadlight: In the shrine to Skaen.]
    Belt: The Undying Burden (!) (+1 Athletics, Grants +1 use of Second Wind, -10% damage (increases to -30% based on missing HP), +2 CON)
    ---[Delvers' Row: Sold by Imuani]
    Feet: Rakhan Field Boots (!) (+3 Corrode AR, grants No Quarter (Teleport to enemy attack))

    ---[Dropped by a Mercenary Paladin on the Spire of the Soul-Seers rooftop during the quest Skipping Ahead]
    Weapon1: Kapana Taga (!) [Champion's Relic, All Comers] + Shield (Superb, Deals Crush/Slash, +5% Damage as Raw, 20% Daze-on-hit, +2 enemies Engaged, 3% Melee Damage per Engaged target, Immune to Flanking Afflictions]
    ---[Looted after killing Fyrgist in ship combat near unnamed volcanic island south of Tikawara.]
    Shield: Akola's Apex Ward (!) (+1 enemies Engaged, Superb: +6, 33% Crush Riposte, +10 Acc, -100% weapon dmg when <50% HP)
    ---[On a Huana vengeance ship. You need -4 reputation with them for that ship to appear. ]
    Weapon2: Eccea's Arcane Blaster + Akola's Apex Ward (!) (Legendary, deals Raw damage instead of normal, Imbued Ammunition)
    ---[Dropped by Eccea in the Collapsed Coal Mine on the player-nameable island at 7° 49' S, 57° 16' E]
    Shield2: Cadhu Scalth

     

    Afflictions/Inspirations
    -=-=-=-=-=-=-=-=-=-=-=-=
    Might: Resistance (Body Control)
    Constitution: n/a
    Dexterity: Resistance (Unstoppable)
    Perception: Immunity when under 50% HP (Slippery Mind), Tier2 (Tactical Barrage)
    Intellect: Immunity when under 50% HP (Slippery Mind), Tier2 (Tactical Barrage)
    Resolve: Immunity when under 50% HP (Slippery Mind), Resistance (Fearless)
     
    Level progression
    -=-=-=-=-=-=-=-=-
    1: Crippling Strike, Disciplined Barrage
    2: Fast Runner
    3: Arms Bearer
    4: Fighter Stances, Weapon & Shield Style
    5: Determination
    6: Blinding Strike
    7: Tactical Barrage, Riposte
    8: Hold The Line
    9: Gouging Strike
    10: Unstoppable, Persistent Distraction
    11: Body Control
    12: Fearless
    13: Guardian Stance, Deep Wounds
    14: Superior Deflection
    15: Armored Grace
    16: Overbearing Guard, Slippery Mind
    17: Unbending
    18: Reaping The Whirlwind
    19: Unbending Trunk, Deathblows
    20: Unbreakable
     

    [3:]
    -=-Class: Ascetic [Helwalker/Lifegiver]
    -=-Race: Pale Elf (+1 DEX, +1 PER)
    -=-Culture: The White That Wends (+1 PER)
    -=-Attributes: MIG15-CON10-DEX12-PER20-INT18-RES03
    -=-Final unbuffed attributes: MIG16-CON10-DEX13-PER21-INT21-RES03
    -=-Skills: Alchemy, Metaphysics
    -=-Roles: damage, healing
    -=-Shapeshift: Boar
    -=-Equipment:
    Head: Heaven's Cacophony (!) (+2 Intellect, +1 Religion, Grants Shout of Hosts and Avenging Storm)
    ---[Queen's Berth: Sold by Wanika]

    Neck: Wahaki Tua (!) (+5 all Defenses except Deflection, Resistance to Resolve Afflictions)
    ---[???]

    Cloak: Mantle of the Seven Bolts (!) (+2 Shock Armor Rating, Grants Storm of Seven Bolts (Chain lightning spell) 1/rest, Shock AOE on death)
    ---[Periki's Overlook: Sold by Iolfr of Iolfr's Raiments]
    Cloak: Cloak of Greater Protection (+10 to Fortitude/Reflex/Will)
    ---[Arkemyr's Manor: In the vault; Port Maje Harbor: Sold by Well-traveled Supplier (with Berath's Blessing "Unique Item Vendor" enabled]
    Armor: Deltro's Cage (Conductive Storm) (!) (Exceptional: +2 Armor, +2 All Electricity Power Levels, Relentless Storm (Shock AOE spell))
    ---[Worn by Ezzali Bardatto and can be obtained if you side with House Valeras and kill the Bardatto]
    Hands: Boltcatchers (!) (Grants Crackling Bolt Lvl3 Wizard spell, 33% Reflect Electricity, Shock Damage on Melee Crit)
    ---[Looted during Bounty - The Steel Preacher]
    Ring1: Kuaru's Prize (!) (+5% Damage with Spells, +1 Intellect, +1 Perception)
    ---[Ori o Koiki: Sold by Kipeha]
    Ring2: Ring of Clenched Muscle (!) (10% on Hit random Tier 1 Affliction for 10.0 sec, +10% on weapon Hit random Tier 1 Inspiration for 10.0 sec)
    ---[???]
    Belt: The Maker's Own Power (!) (Near Death activates Reforge The Flesh (sanctuary heal-type ability), +1 Might, +2 Crush AR)
    ---[Dropped by Torkar during Bounty - Torkar]
    Feet: Boots of the Stone (!) (+1 Dexterity, +1 Resolve, Resistance to Might afflictions)
    ---[Dropped by Eamund the Fox when he attacks you during A Tidy Performance]
    Weapon1: Lord Darryn's Voulge (!) (Exceptional, 10% on hit activate Lightning Strikes Monk ability)
    ---[Can be scavenged from a shipwreck to the southeast of Neketaka Island, at the coordinates 37° 21' S, 55° 30' E]
    Weapon2: The Weyc's Wand (!) (Legendary, Refresh recovery after using Empower, 25% on hit Confuse 8sec, 50% on crit to deal Raw damage, After Empowering an ability, gain +3 Power Level for 20.0 sec)
    ---[in a chest in the contaminated section of The Archive in Forgotten Sanctum DLC]
    Weapon2: Amaliorra (Legendary, On crit Shaken vs Kith/Wilder, +10 accuracy vs Vessel)
    ---[Dropped by Menzzago in the Glowing Outcrop on Splintered Reef]

     

    Afflictions/Inspirations
    -=-=-=-=-=-=-=-=-=-=-=-=
    Might: Resistance (Boots of the Stone), Tier2 (Thunderous Blows)
    Constitution: n/a
    Dexterity: Immunity (Form of the Delemgan), Tier1 (Swift Strikes)
    Perception: n/a
    Intellect: n/a
    Resolve: Resistance (Wahaki Tua)
     
    Level progression
    -=-=-=-=-=-=-=-=-
    1: Nature's Mark, Swift Strikes
    2: Lesser Wounds
    3: Fast Runner
    4: Two-Handed Style, Dance of Death
    5: Long Stride
    6: Taste The Hunt
    7: Returning Storm, Swift Flurry
    8: Two-Weapon Style
    9: Combat Focus
    10: Heart of the Storm, Enduring Dance
    11: Duality of Mortal Presence
    12: Thunderous Blows
    13: Relentless Storm, The Long Pain
    14: Form of the Delemgan
    15: Practiced Healer
    16: Spell Resistance, Turning Wheel
    17: Parting Sorrow
    18: Rapid Casting
    19: Accurate Empower, Instruments of Pain
    20: Heartbeat Drumming
     

    [4:]
    -=-Class: Wizard [Evoker]
    -=-Race: Wood Elf (+1 DEX, +1 PER)
    -=-Culture: The White That Wends (+1 PER)
    -=-Attributes: MIG18-CON08-DEX19-PER20-INT10-RES03
    -=-Final unbuffed attributes: MIG18-CON08-DEX21-PER20-INT10-RES03
    -=-Skills: Arcana, Survival
    -=-Roles: damage, crowd control
    -=-Equipment:
    Grimoire: Ninagauth's Teachings (!) (Grants several unique and powerful spells)
    ---[Arkemyr's Manor: In the vault]
    Head: Whitewitch Mask (!) (Bloodied: activates Ryngrim's Repulsive Visage, Grants Ryngrim's Enervating Terror, +1 Illusion PL)
    ---[Delvers' Row: Sold by The Spindle Man; Delvers' Row: Can be stolen from the chest to the left of The Spindle Man.]
    Neck: Amulet of Greater Health (!) (+25 Max Health)
    ---[The Deck of Many Things: Sold by Bauble, Port Maje Harbor: Sold by Well-traveled Supplier]
    Cloak: Ruata's Walking Cloak (!) (+1 Diplomacy and Survival, +20% Stride scaling with Survival, +5 Reflex)
    ---[Reward for completing Eulogy for the Dead]
    Armor: Spider Silk Robe (!) (Legendary, +3 Slash AR, Immune to Dex Afflictions)
    ---[Dropped by Menzzago in the Glowing Outcrop on Splintered Reef]
    Hands: Firethrower's Gloves (!) (+2 Dexterity, +2 Explosives, +1 Arcana, +2 All Evocation Power Levels)
    ---[The Jagged Keep: (E) area, 8 Mechanics Chest; Port Maje Harbor: Sold by Well-traveled Supplier]
    Ring1: Ring of Greater Regeneration (!) (+3 Health restored per 6 sec)
    ---[The Brass Citadel: Sold by Orlan Peddler; Boot-suck Bog: Dropped by the Bog Warden]
    Ring2: Ring of the Marksman (!) (+4 acc and +1 PEN with Ranged weapons)
    ---[Queen's Berth: Dropped by Royal Dreadfire Company sailors on top of The Wild Mare during A Bigger Fish]
    Belt: Upright Captain's Belt (!) (Immune to Push and Pull effects, Grants Concentration at start of combat)
    ---[Given to you by Captain Furrante in the Balefire Beacon in Dunnage, as reward for completing the quest Symbols of Death.]
    Feet: Bounding Boots (!) (Grants Barbarian Lvl5 ability Leap 2/rest)
    ---[in a locked chest (4 Mechanics check) in Deadfire Donjon, in a room to the left from the Command]
    Weapon1: Eye of Wael (!) (Superb, 25% on crit Invisibility for 8sec, 5% random Illusion spell on target on hit, +3 Illusion PL)
    ---[Reward for solving the puzzle in Hall of the Unseen (located south of Tikawara on the Black Isles)]
    Weapon1: Whale of a Wand (!) (Superb, On hit 8% Polymorph, On Spell hit 10% Charm, Target ally cannot die for 10s)
    ---[The Orrery during Bekarna's Folly]

     
    Afflictions/Inspirations
    -=-=-=-=-=-=-=-=-=-=-=-=
    Might: Resistance (Boots of the Stone)
    Constitution: n/a
    Dexterity: Resistance (Wood Elf)
    Perception: Tier2 (Eldritch Aim)
    Intellect: n/a
    Resolve: n/a
     
    Spells
    -=-=-=-
    Level 1: Spirit Shield, Eldritch Aim
    Level 2: Curse of Blackened Sight*, Miasma of Dull-Mindedness, Bulwark Against The Elements
    Level 3: Ninagauth's Death Ray*
    Level 4: Minoletta's Concussive Missiles, Ninagauth's Shadowflame*
    Level 5: Ryngrim's Enervating Terror
    Level 6: Minoletta's Precisely Piercing Burst, Chain Lightning
    Level 7: Ninagauth's Killing Bolt*
    Level 8: Wilting Wind*, Wall of Many Colors
    Level 9: Minoletta's Missile Salvo, Meteor Shower*
     
    Level progression
    -=-=-=-=-=-=-=-=-
    1: Spirit Shield
    2: Eldritch Aim
    3: Two-Weapon Style, Miasma of Dull-Mindedness
    4: Bulwark Against The Elements
    5: Bear's Fortitude, Bull's Will
    6: Combat Focus
    7: Minoletta's Concussive Missiles, Spell Shaping
    8: Scion of Flame
    9: Rapid Casting, Ryngrim's Enervating Terror
    10: Secrets of Rime
    11: Chain Lightning, Minoletta's Precisely Piercing Burst
    12: Heart of the Storm
    13: Penetrating Empower, Accurate Empower
    14: Potent Empower
    15: Farcasting
    16: Wall of Many Colors, Great Soul
    17: Tough
    18: Snake's Reflexes
    19: Minoletta's Missile Salvo, Prestige
    20: Spell Resistance
     

    [5:]
    -=-Class: Templar [Priest of Magran/Bleak Walker]
    -=-Race: Human (+1 MIG, +1 RES)
    -=-Culture: Old Vailia (+1 INT)

    -=-Attributes: MIG18-CON10-DEX09-PER18-INT19-RES04
    -=-Final unbuffed attributes: MIG18-CON10-DEX12-PER18-INT21-RES04

    -=-Skills: Mechanics, History
    -=-Roles: tank, healing, fire damage
    -=-Equipment:
    Head: Thaos' Headdress (!) (+1 Intellect, +10 Will vs Mind-affecting aura, +5 acc & +10% damage to flanked)
    ---[Worn by Aloth if he became the Leaden Key grandmaster]

    Neck: Bone Setter's Torc (!) (+10% Healing Done, +5% Hit-to-Crit)
    ---[Can be looted from a chest in Pahowane Underground, which is reached during the quest Skipping Ahead]

    Cloak: The Giftbearer's Cloth (!) (+1 Quick Item slots, +1 Weapon Sets, up to +15 non-Deflection defenses (History))
    ---[Cave of Threshing / Fampyr's Crypt]
    Armor: Fleshmender (!) (Superb, +1 Quick Item slots, +1 Weapon Sets, 15% incoming Hits to Grazes, +3 Regenerating AR, +5HP/12sec)
    ---[bounty - Ikorno: Looted from Ikorno]
    Hands: Burglar's Gloves (!) (+1 Dexterity, +2 Mechanics, +2 Athletics)
    ---[Periki's Overlook: Sold by Iolfr of Iolfr's Raiments]
    Ring1: Ring of Focused Flame (!) (+10 Accuracy with fire attacks)
    ---[The Dark Cupboard]
    Ring2: Halgot's Warmth (!) (+3 Priest Restoration PL, +3 Burn AR)
    ---[Quest reward for finishing Harsh Medicine]
    Belt: Physicker's Belt (!) (+10% Healing, +1 Alchemy)
    ---[Port Maje: Sold by Henric]
    Feet: Footprints of Ahu Taka (!) (+15% Healing, +2 Dex, +1 Lvl2 Priest casts)
    ---[scripted event in Whenura Cleft at 8° 4' S, 56° 56' E]
    Weapon1: Magran's Favour (!) + Shield (Legendary, +2 Fire PL, 15% Firelash (heals))
    ---[Kohopa's Fang: Can be looted from a corpse in the temple area]
    Weapon2: Thundercrack Pistol + Shield
    ---[Poko Kohara ruins: In a trapped crate, in the Xaurip camp to the east]
    Weapon3: Modwyr (!) + Shield (Superb, Immune to Charmed, Confused, Dominated, +2% AS on hit (stacks 15 times), 20% Fire/Icelash)
    ---[Found in the hideout in the northeast of the Old City Ruins beneath The Gullet district of Neketaka]
    Weapon4: Animancer's Energy Blade (!) (High armor targets) (Fine, Raw damage instead of normal, Increased attack speed) + Shield
    ---[spire of the Soul-Seers Loot on a mercenary during the quest Skipping Ahead]
    Shield: Lethandria's Devotion (!) (Superb, +1 Engagement, -25% Crit damage taken, +3HP/6sec 2.5m aura, 50% confuse/charm on incoming crit)
    ---[Periki's Overlook: Sold by Fassina in The Dark Cupboard]

     

    Afflictions/Inspirations
    -=-=-=-=-=-=-=-=-=-=-=-=
    Might: Tier1 (Holy Power)
    Constitution: Resistance (Iron Gut)
    Dexterity: n/a
    Perception: Resistance (Clear Head)
    Intellect: Resistance (Mental Fortress)
    Resolve: n/a
     
    Spells
    -=-=-=-
    Level 1: Restore
    Level 2: Withdraw
    Level 3: Divine Mark
    Level 4: Devotions for the Faithful
    Level 5: Searing Seal
    Level 6: Pillar of Holy Fire
    Level 7: Resurrection
     
    Level progression
    -=-=-=-=-=-=-=-=-
    1: Lay On Hands, Restore
    2: Deep Faith
    3: Retribution
    4: Zealous Aura, Withdraw
    5: Weapon & Shield Style
    6: Divine Purpose
    7: Shared Flames, Divine Mark
    8: Aegis of Loyalty
    9: Combat Focus
    10: Exalted Endurance, Devotions for the Faithful
    11: Iron Gut
    12: Clear Head
    13: Mental Fortress, Searing Seal
    14: Scion of Flame
    15: Practiced Healer
    16: Righteous Soul, Rapid Casting
    17: Inspired Path
    18: Spell Resistance
    19: Stoic Steel, Resurrection

    20: Virtuous Triumph

  2.  

     

     

    I remember when we didn't rely on games to hold our hand every damn step of the way.

     

    Turn off quest level indicators, and try playing the game.

    Sounds like you're the one that has a problem. Try relying on facts and not assumptions. It makes you look stupid.
    Fact: it's possible to play through this game on POTD with level indicators turned off entirely and never have any serious problems. Try taking off the training wheels.

    Why don't you try not being such an arrogant ass?

    Just try it.

  3. ·

    Edited by Yosharian

     

    I remember when we didn't rely on games to hold our hand every damn step of the way.

     

    Turn off quest level indicators, and try playing the game.

    Sounds like you're the one that has a problem. Try relying on facts and not assumptions. It makes you look stupid.
    Fact: it's possible to play through this game on POTD with level indicators turned off entirely and never have any serious problems. Try taking off the training wheels, then you'll see tough enemies as obstacles to overcome, rather than bugs to report on the forums.
  4.  

    there's a small blue dwarfish thing companion that's so hypersexualized gay in everything he says and does it's like he's shouting "i'm a gay companion, so cool hey?, did you notice i'm gay DID YOU!?". I'm fine with gay companions, Mass Effect introduced gay reliationships and they were subtle enough if you cared for them, but this is a bit too much.

     

     

    55530219.jpg

     

    Serafen is a ****ing treasure.  Away with you.

  5. I don't see how this is an accessibility issue.

     

    I don't really have a stake in this matter, as I don't play these games for difficulty, challenge or achievements. I don't really know what all the other god challenges are either, from what I've heard there's one that introduces durability/weapon degradation, another that sets a hard time limit, etc.

     

    I can only say what I think challenges are supposed to do: Apply pressure on the player's knowledge, experience and ability. Demand higher efficiency and give less room for error. Taking away the ability to pause doesn't do that, it rather fundamentally changes the game and thus subverts and invalidates player experience. Execution was never a requirement, now suddenly it is? That's completely outside this curriculum. Pausing is a defining property of the subgenre ffs, to demonstrate your mastery of a "real-time with pause crpg" you are to play it without the pause?

     

    If what is intended is that the player is to rely on AI scripting/automation, I don't know what that is supposed to test. Anyone can lift a strong build from someone else, but you still need to know how to play it, and respond properly to what is happening in encounters. If you lift a strong script package all you have to do is press play on tape. Nothing is being tested there. For that reason It would make more sense to have a god challenge that disabled AI scripts completely, than have one that demands it. Disabling pausing to demand automation not only removes a defining property of the subgenre, but undercuts the defining property of the medium, interactivity.

     

    If it were some off to the side curiosity achievement, fine, but if it is to be a required part of the top accomplishment, absolutely not. I can only imagine a Quake game coming out where the Grand Master Certification expected you to utilize an aimbot, whoever came up with that would be hunted down by the playerbase and pitchforked to paste.

     

    I don't see how this is an accessibility issue because the challenge in itself is utterly degenerate when it comes to testing a player's ability to Play The Game, and is so regardless of whether achievements should take accessibility into consideration or not.

     

    But it does test the player's ability to play the game.  Many players have gone to great lengths to set up their party such that the computer's AI is able to win the fight all by itself, simply by following the pre-set commands set by the player.  Magran's Challenge is perfect for those kind of players.

     

    Another way of looking at it would be that it requires to play out a fight in their head well in advance, to predict what might happen and prepare strategies to deal with those possibilities.  That's definitely testing a player's ability to play the game.

     

    So you're wrong.  Also, Challenges are completely optional, and Achievements are optional.  There's nothing 'required' about any of this.

  6. There is nothing to be dealt with. I understand you had nothing to contribute, which is fine, I often don't either. But when I don't, I remain quiet.

     

    I was looking for a discussion, not noxious bursts of umbrage, as they have no value.

    There is no discussion to be had.  You're whining about difficulty when playing on one that isn't the hardest.  Instead of restarting the game on POTD, like a normal person would, you come to cry on the forums.  It's pointless.

  7.  

    What difference does it make if the mode is just renamed?  Surely that'll just mean it's another mode you won't be able to do?  How is it any different?

     

    The difference is it won't be a Magran's Fires challenge anymore. Some people have done some data mining and concluded that new achievements are coming that require having all god challenges on in a single run of the game. That would bother a lot of people if the reason they are locked out of 100% completion is something that's physically impossible for them to do.

     

     

    Oh nooooo.....

     

    What about the achievement related to the new mode that this gets moved to?  Or we saying that we can't have achievements that disabled people can't realistically complete, is that it?  This is getting ridiculous.

  8. ·

    Edited by Yosharian

    The devs have done a fantastic job with Deadfire, and I am excited by the god challenges. In fact, there is an upcoming achievement tied to completing all god challenges at once ("Holy Crown" = triple crown with all god challenges).

     

    Having experimented with Magran's challenge, I've come to the conclusion that I will never be able complete it, regardless of combat speed or difficulty level. This is because removing the ability to pause introduces a new dependence on physical reflexes. For those of us with physical challenges, no amount of practice will improve things.

     

    In contrast to Magran, the other god challenges do not *remove* features; they add new mechanics (like Abydon) or increase the potency of existing mechanics (like Skaen). They rely on strategy, tactics, and resource management.

     

    I understand that the god challenges are optional, and that the devs cannot tune the game to accommodate every person's unique strengths and weaknesses. But for the sake of consistency, and in fairness to players interested in the upcoming "Holy Crown" achievement, I would like to make a suggestion:

     

    My suggestion is that the "no-pause" challenge be moved to a separate achievement that is not one of the god challenges (such as expert mode, solo mode, trial of iron, etc.). Moreover, I would reiterate my suggestion in another thread that the combat speed restriction be removed.

     

    My suggested replacement for Magran's challenge is a modest experience penalty. A feature to reduce experience gain has been requested by many members of the community. Moreover, it makes sense in terms of Magran's portfolio: undergoing experience as a form of..."durance".

     

    An experience penalty could be implemented in several different ways:

     

        -  as a sort of "fatigue system"

     

        (i.e. a debuff that reduces experience gain, which increases with game time and is only reset by resting)

     

         - a straightforward increase in the amount of experience needed

     

         (i.e. 25% to 50% more experience, like in the IE Mod for Pillars 1)

     

        - a *removal* of experience outright in response to player actions

     

        (e.g. resting, incurring an injury, or using empower removes 10% of experience outright)

     

    I hope you'll consider these suggestions, and thanks again for the great work on Deadfire.

     

    What difference does it make if the mode is just renamed?  Surely that'll just mean it's another mode you won't be able to do?  How is it any different?

  9. Don't quote me on that, but I am 99% sure that the narrative lead behind BoW (and Deadfire DLCs in general) is Alex Scokel - the man behind Serafen and Ydwin. In my opinion, two probably best-written party members in the game. Given that Ydwin has only one, introductory conversation in the main game, it's saying something.

     

    Main narrative lead for Deadfire in general (ie. the main quest and general plot) was Josh Sawyer (Pallegina) I believe, together with Carrie Patel (Aloth).

    If I'm wrong, please correct me.

     

    That's really disappointing, because I respect Josh greatly, but his work here, if it is his work, leaves a lot to be desired.

     

    I haven't played BoW yet, but I really like Serafen.  Pallegina and Aloth are... not my preferred companions, let's leave it at that.

  10.  

     

    Eder in my POE1 playthrough used greatswords and pikes, while Pallegina was my tank.

     

    I get it that it's not the most vital thing in the world, but it's annoying and breaks a bit of continuity for me, and it's also INCREDIBLY silly that retraining doesn't just let you change their level 1 options and that turning off auto-leveling doesn't allow you to change it either.  So, if I want them to function as they did in the dozens of hours I spent with them in the first game, I lose access to achievements.  Uncool.

    That is all.

     

    It's vital that companions have some aspects that cannot be altered by the player, because being able to change them makes no sense.  Even though the respec options that are built into the game make no sense either.

     

    You must understand it is simply not ok to have an Eder in some person's game that has less than 13 RES, or isn't given the weapon proficiencies or starting abilities that were assigned to him by the developers.  If such a thing were to happen, it would ruin the game.  Somehow.

     

    Anyway don't ask questions about this, the developers, and the fanbase that agrees with the developers' choices on this matter, are a lot more experienced than you and know better than you.

     

    Also, by even making this topic at all you are showing extreme gamer entitlement and are probably also racist and/or sexist.

     

     What does that last part have to do with anything. Argue the point and lay off negative personal references please. 

     

    giphy.gif

  11. Eder in my POE1 playthrough used greatswords and pikes, while Pallegina was my tank.

     

    I get it that it's not the most vital thing in the world, but it's annoying and breaks a bit of continuity for me, and it's also INCREDIBLY silly that retraining doesn't just let you change their level 1 options and that turning off auto-leveling doesn't allow you to change it either.  So, if I want them to function as they did in the dozens of hours I spent with them in the first game, I lose access to achievements.  Uncool.

    That is all.

     

    It's vital that companions have some aspects that cannot be altered by the player, because being able to change them makes no sense.  Even though the respec options that are built into the game make no sense either.

     

    You must understand it is simply not ok to have an Eder in some person's game that has less than 13 RES, or isn't given the weapon proficiencies or starting abilities that were assigned to him by the developers.  If such a thing were to happen, it would ruin the game.  Somehow.

     

    Anyway don't ask questions about this, the developers, and the fanbase that agrees with the developers' choices on this matter, are a lot more experienced than you and know better than you.

     

    Also, by even making this topic at all you are showing extreme gamer entitlement and are probably also racist and/or sexist.

  12. Of course you're not obligated to, it's just now you've inquired about whether something is for sale to make an internet point instead of for the intent of purchasing.

     

    I inquired in order to prove that the item was actually for sale, not to win 'an internet point'.  People have paid good money for these awful figurines, that's not an 'internet point' that's real life, real money being handed over.

     

    But carry on trying to derail the discussion, you're doing swimmingly so far.

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