Posts posted by Yosharian
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21 hours ago, Noqn said:
Finally made a fix for this.... https://www.nexusmods.com/pillarsofeternity2/mods/769/
Basically, it will...
- Revert all the changes to Weapon Keywords from Community Patch Keywords 2.0.0
- Add an Item Mod to "Keyword Weapons" that indicates that it has the Keyword and explains Enemy Immunities.
- Make enemy keyword immunities visible in the combat tooltip.
IMO vanilla enemy immunity behavior is working correctly, it is perfectly consistent with the Keyword system. The issue is just the lack of clarity in regards to which weapons have keywords and which enemies have immunities.
Also - Optional Download for alternative Damage Types since that got positive feedback in the thread regardless.
(Weapons that gain a new Damage Type also gain -1 Penetration for balance)
Well **** dude. You went above and beyond here. Thanks 👍
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20 hours ago, Chaospread said:
I think it should not have bonus of the "fire" ring. Only weapon with burn damage should have +10 ACC from the ring. Dragon's Dowry has "only" lash burn damage.
So it is right to remove fire keywords from the arquebusThat's fine but the main issue is that the mod did this without documenting it
Document changes like this in the mod description so that players can make an informed decision whether or not they want to install it
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29 minutes ago, Boeroer said:
I didn't do anything - except explain to you what the modder's problem and reasoning was.
"Ah, I see. I don't agree with the decision but thanks for explaining it to me."
You are welcome. 😊
No I meant in general that people shouldn't do that, I didn't mean you specifically
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Losing the +10 accuracy from the ring is in no way justified by having the occasional fire immune mob be vulnerable to damage. I can just switch to a different weapon vs those enemies. Like this is not a good trade-off at all.
The biggest issue is that the mod doesn't describe this change anywhere in the description. Don't do that.
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Edited by Yosharian
Why does the Keyword mod remove the Ring of Focused Flame accuracy bonus on Dragon's Dowry? This seems like a really dumb nerf to a weapon that wasn't even all that powerful compared to something like The Red Hand.
This just means I can't use the Keyword mod anymore which is annoying.
Not to mention this is completely undocumented in the mod's description which is really bad form and confusing.
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18 minutes ago, Chaospread said:
I change pet depending on the encounter. Default pet could be one that give you int, dex and maybe stride or healing effect, like Bubble, Cajux, Freja, Lil'Babs.
Baby boar is also good but you can achieve same effect with personal abilities.
You have many ranged characters, so also pets which improve ranged attacks are good: Harley above all, Retina, Sky Dragon wurm if you manage to get it, Atlas, Bernhard...
But many are good with you party, you can also choose to increase area of effect, accuracy... I'd try many of them and then switch to the best who make me feel OK.Sorry I meant Ranger animal companion lol
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25 minutes ago, Boeroer said:
Nature's Balm ist good. With a Lifegiver (bonus PL) and decent INT (should aim for 20 anyway for the Chanter) the duration of the Robust inspiration increases quite a bit - and you want to cast it early in most fights anyway I guess.
Lover's Embrace has an enchantment that eventually gives you Frenzy on hit. It works with spell-hits and chant-hits, too. If you use a pulsing spell (Tanglefoot or whatever) or/and an offensive chant the chance is high to become frenzied at some point. This Frenzy stacks with all other speed buffs by the way (like Cat Flurry) because it's from a weapon. Obviously you cannot trigger it while shifted though (no Dagger in hand then). It has no per-encounter limit. Frenzy is Strong + Fit. It should trigger Wellspring of Life.
I think I would keep the Spine of Thicket Green and stick to Nature's Balm though.
I'll probably just use the Invocation that grants all those inspirations to the team. Thanks though.
That Ondras Wrath thing seems insane!
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I'm toying with the idea of using a Nature Godlike merc for my Theurge (Druid/Chanter). However, this class doesn't have an easy way to produce an Inspiration to trigger the Godlike ability, other than throwing down a couple of specific spells/invocations - which is fine, but I was wondering if there's an item that I could use that would give me a long-lasting Inspiration? I know about Least Unstable Coil and that's fine for lategame, but I was looking for something else. Anyone got any ideas?
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1 hour ago, Boeroer said:
Imbue: Death with Watershaper's Focus (Ondra's Wrath) or Fire in the Hole (Chain Shot) + Driving Flight is pretty epic. Ultra high ACC also for the Death Rings with maxed Arcana. 3 procs of Death Ring and also the chance to proc Ondra's Wrath (WS's Focus) in combo with the weapons' own AoE. And also: everything there's foe-only which is very nice. For non-imbue shots I would switch to either Essence Interrupter or Frostseeker (no ACC penalty for Arcane Archer). Or Spearcaster (gains way more ACC from Arcana than you lose by the Arcane Archer penalty).
Ahh I see you mean Frostseeker/Essence Interrupter are considered 'Imbued attacks' by the game? Umm why though?
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6 minutes ago, Boeroer said:
Imbue: Death with Watershaper's Focus (Ondra's Wrath) or Fire in the Hole (Chain Shot) + Driving Flight is pretty epic. Ultra high ACC also for the Death Rings with maxed Arcana. 3 procs of Death Ring and also the chance to proc Ondra's Wrath in combo with the weapons' own AoE. And also: everything there's foe-only which is very nice. For non-imbue shots I would switch to either Essence Interrupter or Frostseeker (no ACC penalty for Arcane Archer).
I don't understand any of this lol
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Edited by Yosharian
Those all seem neat but it doesn't seem on the same level as a Paladin or Priest or Druid who can slap down a huge heal to save someone's ass
Let's say I'm interested in making the 5th person a dedicated healer, what's the perspective on Paladin/Druid vs SC Druid
I don't think I want Paladin+Priest cos that's what I ran last time
I heard SC Lifegiver is good but I'm having a hard time seeing how it's better than multi classing with Pally
I guess Priest/Druid is also an option
Edit: ok so I looked in depth at Druid and I started thinking about how I can make a single-class Druid that can also do other stuff... Healing-focused Druid that can also summon? Kinda tricky cos Lifegiver can't summon. Ancient Druid can summon effectively but then there's a lot of healing spells I have to pick up. And the whole Spiritshift mechanic isn't really what I'm looking for. So then I actually considered Chanter again lol. Now I'm not sure if it's better to go single-class Chanter (perhaps a Bellower) or go for Chanter/Paladin. Hmm.
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Edited by Yosharian
My next concern is how to optimise healing for the party. I really need a dedicated healer but I'm not sure who that will be. In my last team I had three quite strong healers so this is quite a different situation lol
I'm thinking of adding Paladin in somewhere for a spot healer, I'm just sceptical that a Chanter can really be a primary healer compared to Priest/Druid
So current setup is
- Watcher Berserker/Nalpazca
- Fassina Arcane Archer, maybe multi with Chanter
- Serafen Psion/Troubadour
- SC Wizard not sure who yet, maybe some of Citzal's build
- ?
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Edited by Yosharian
Alright this is where I'm at currently
QuoteRavager (Berserker/Nalpazca)
Race: Human (Fighting Spirit, +1 MIG, +1 RES)
Culture: Living Lands (+1 MIG)
Background: Colonist (+1 Athletics, +1 Survival, +1 Alchemy)
Weapon Proficiencies: Warbow, Morning StarAbility Scores:
MIG: 19 -> 22
CON: 18 -> 21
DEX: 09 -> 11
PER: 18 -> 20
INT: 09 -> 11
RES: 04 -> 06
Attribute bonus: Effigy's Resentment (Durance) - +1 CON, +5% max Health
Attribute bonus: Gift from the Machine - +1 MIG, +5% max Health
Attribute bonus: Berath's Blessing - +2 to all attributes
Skills:
Primary: Alchemy
Secondary: Intimidate
Endgame Equipment:
Suggested Pet: Pes (+10% melee damage, +5% hit-to-crit party aura)
Food Buff: Hot Razor Skewers (+2 weapon PEN, +2 MIG, +1 PL) [344cp]
Main Hand: The Willbreaker (-3 Will on-hit, +10% AS, 25% Shaken on-hit) [Unavoidable Demise, The Mind Makes Real]
Ranged: Any
Armor: Devil of Caroc Breastplate (+2 Power Pool) [Mechanical Mind, Devil's Due]
Belt: Amazing Potion Belt (+2 Alchemy, free potion at start of combat)
Feet: Rakhan Field Boots (+3 Corrode AR, grants No Quarter [Teleport to enemy attack])
Gloves: Apothecary's Gloves (+2 Alchemy, +1 DEX)
Head: Horns of the Aurochs (+10% FR damage on incoming hit/crit, Push/Pull immunity)
Neck: Sisyfo's Stone (Up to 10% Action Speed/reduced incoming damage when hit/crit)
Ring1: Ring of Prosperity's Fortune (+15% Increased Hit-to-Crit chance if 200k+ money)
Ring1: Ring of Greater Regeneration (+3 Health restored per 6 sec)
Shoulders: Three Trolls Stitched (+5 HP every 12 sec, -2 Burn/Corrode AR)Just concerned its a bit too squishy, but with all the summons I'm going to be throwing down its probably OK
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Edited by Yosharian
18 minutes ago, Chaospread said:I'd say Moon Goolike. Not sure what is raw damage reduction, I guess is a mod feature. Anyway it is better also vanilla, imho.
For attributes, dump RES, high MIG and INT, if you want hig CON you need mid/low DEX even if I hate dumping DEX, but INT and MIG are almost no choice for damage, healing and abilities duration.
Is it worth the loss of the helm slot though? There are some neat helms. I was thinking about:
Cap of the Laughingstock: complete immunity fear, the deflection penalty doesn't really matter since everything is going to hit me anyway?
Defiant Apparel: perception resistance
Copperhead's Helm: for reducing incoming spell damage
Death's Maw: reducing damage taken when near a dead enemy
Helm of the Falcon: -10% recovery time...
Helm of the White Void: helps land Terrified from Spirit Tornado
Horns of the Aurochs: immunity to push/pull which is important because of the arcane archer, one of only two items to grant this the other being a belt; also gives a weapon damage boost when hit/crit which is nice
Horns of The Bleak Mother: resistance to resolve aff.
Survivor's Tusks: one-time heal at below 50% hp, and some other thingsSo I could be a human, and get Fighting Spirit which is quite nice for many reasons, and then also benefit from one of these helms... I'm just not sure that Moon Godlike's abilities are better than Fighting Spirit AND one of these helms
I'm thinking Horns of the Aurochs is probably the best one
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Edited by Yosharian
Yeah I think I'm going to try a Berserker/Nalpazca for my Watcher, it's a shame that Corpse Eater isn't quite where it needs to be because I really wanted to try it out.
Not quite sure how to build the stats yet, I would like to have high CON but I can't see where I can draw the points from.. Dump RES I suppose, not sure what else
I'm also not sure about Moon Godlike vs Human, Human has some strong advantages but the Moon Godlike's healing and their raw damage reduction (25%) is also quite enticing.
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9 minutes ago, Boeroer said:
Mage Slayer with Effort (enchantment Hemorrhaging) can apply the Mage Slayer's spell disruption with his shouts (!). The great sword's enchantment also procs off of shout- and spell-crits and so on - and it counts as melee attack. So you can shout a Driving Roar and drop enemies and also apply Blood Frenzy's DoT or Spirit Frenzy's Stagger + Effort's Hemorrhaging (hobble or sicken) + Spell Disruption. If you stack 4 spell disruptions the enemy cannot cast anything anymore.
Cool idea but its removed by Elric =D
Now I'm thinking about making a Nalpazca monk. Do drug effects stack with food effects?
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1 hour ago, thelee said:
echoing Chaospread, honestly i'm super sour on corpse-eater for SC barb. Best part of SC barb is getting high level shout abilities, and corpse eater makes it 100% more expensive. if you're set on corpse-eater i'd multiclass it (so the +1 rage cost hurts overall less) and if you're set on SC barb i'd choose something else.
Even if its Elric's version? Hmm.
What other subclass would you recommend? I looked at Fury Shaper but it just looks weird.
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Sun and Moon - is this normal?
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
@Noqn is this fix compatible with the Balance Polishing mod? I think it tweaks something about DD