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Joukahainen

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Everything posted by Joukahainen

  1. One other thing I'd like to say. Quests do tend to be repetitive in MMORPG's because they can only create new content so fast. That's why the missions in SWG are so generic. In WoW they aren't generic at all. But, then once you have done them they are finished and you move on to another area. Once you reach level 60 you pretty much run out of content. Your left with participating in raids and pvp. If you like to actually "role play" then you and friends can make up your own content. With a small persistant world, like the ones created in NWN, new content can be added weekly because development time is far less. The hardest part is coming up with good storylines. But if your an open minded person there are plenty of people out there with good ideas. Plus, when you have a good GM running things, the story can change on the fly. You never know what players are going to do and if you remain flexible you can have a great time. Bioware is also now creating "professionally made" modules for NWN. They can produce them faster than they can a new game because of the nature of NWN and it's toolset. They sell these modules for like $5-$10 or something. I'm not sure exactly what the cost is. I think MMORPG's could add new content quicker than most of them do. But, they very seldom do. To me, the biggest downfall of MMORPG is the type of players that they often attract. There are a lot of people there who have nothing better to do than run around trying to ruin the fun for other people. WoW makes an effort to try and stop this. But, they still aren't very effective. SOE does almost nothing about it. In fact SOE recently announced that they were going to start selling in-game currency for real life money because they feel they can't stop comanies like IGE. What a cop out. Btw, I didn't make anything up. I was told by someone on the Bioware forums that someone had tried to produce a Star Wars mod for NWN and basically got shut down. I don't know how true it is... I was just passing along what I was told. I do know that there is a Star Wars MOD out there for Homeworld. But, that doesn't really interest me.
  2. I'm well aware of the history of SWG. Although there are a lot more jedi during the KOTOR time period... There still wasn't a "large population" of them. If there was a KOTOR online, it would be pretty much all jedi. I don't believe that many people would play smugglers or bounty hunters when they could play a Jedi. The only way I feel such an idea would work is if there were a lot more smaller servers instead of a few large ones. That way the player population would be kept at a minimum and it would be more believeable. Then they could have a ranking system for the jedi with the high ranked jedi able to be put on the council. Of course there could only be one sith lord and his apprentice. All others should be fighting for power. I personally would rather see a Star Wars d20 game made using the NWN2 engine/toolset/GM client. This would let us create our own online adventures and persistant worlds. Then everyone could play the way they want to. <{POST_SNAPBACK}> Correct me if Im wrong but there is nothing stopping you from creating a D20 Star Wars game with NWN as it is now anyways. Sure you would have to create skins and such but NWN is totally open that way anyways. Just takes a little imagination and alot of effort! FTR: I DONT want a multiplayer KotOR on a NWN system where players make the adventures. I stopped using my NWN because of stupid crappy homemade modules for NWN, dont need to see anouther franchice ruined. I much prefer proffessionally made products. As for to many jedi, once again lets take a statement, expand on it until it screams, then twist it some more for good measure, and then present it back as a reason something is bad. Controling the amount of Jedi characters would be easy. Its already one or the few areas SWG is good in. Their FS trials are demanding, hard, and limit the number of jedis greatly (compared to old way they did it). Just make becoming a jedi very hard and time consumming and you limit the number of jedis in a game. Problem solved. Alternative Jedi System Make a player reach max level for game first as soldier/scout/what ever Make a player complete 100 specific quests to become a padawen. 200-500 specific quests to become a jedi knight. 1000-2000 specific quests to become a master jedi, and you will NEVER run into a problem of having to many jedis. Only those that truely want to be jedis would stay the path. Course those players that play 2 hours a week would complain about system but thats par for course in every game but WoW. And unlike SWG you wouldnt be forced to do stuff you have no interest in (crafting and such) <{POST_SNAPBACK}> There is nothing difficult about becoming a Jedi in SWG. It's a long trip, but not a difficult one. Then once you become a padawan you get to look forward to being one of the weakest people around. Ever try to kill a womp rat with a training saber? Your more than welcome to have at it. I'll pass. You can control a jedi population. But, having to do huge amounts of repetetive quests is not fun. If people buy a game to play a jedi, they want to play a jedi, not do some obscene number of quests just to become one. As far as making my own Star Wars game using NWN... I too want a professional product and I have neither the time or talent to do it on my own anyways. Besides, I bet that Lucas Arts would have something to say about creating a Star Wars game in such a way. Infact I think it may have been attempted once and Lucas Arts shut the person down. Btw, you have to expect that there are going to be some crappy modules created for NWN when it's so easy to create them. I'd suggest going to a site that rates them and play only the highest rated modules. If you only want modules/games created by actual game companies then your limiting yourself to one or two games every couple of years. Obviously there was some good quality work coming out of the community because Bioware chose to hire some of those people to have them create some more.
  3. That was the response by one of the DEVS, either of Obsidian or Bioware back when this forum had a "KOTOR II suggestion" board. Someone asked about modding and why it's so difficult, and the answer was something about because Lucasarts didn't want KOTOR to be modded. So although it CAN be modded slightly, Lucasarts hasn't been forthcoming with toolsets and such to allow further, and deeper, modding to take place. <{POST_SNAPBACK}> I think one thing to consider though is that KOTOR was never planned to be such a game. NWN was. My guess is that Obsidian would be willing to create a game like I've mentioned above if Lucas Arts wanted it created. The problem is convincing Lucas Arts to do it. I don't think that Lucas Arts is an easy company to convince. Wizards of the Coast is all about creating RPG's that gamers like. I wonder if it would be possible for Wizards of the coast, since they have the rights to the d20 Star Wars game, to acquire permission to have Obsidian create it? LOL Wouldn't that be a licensing nightmare? I've heard rumors that both WotC and Lucas Arts are difficult to deal with.
  4. I'm well aware of the history of SWG. Although there are a lot more jedi during the KOTOR time period... There still wasn't a "large population" of them. If there was a KOTOR online, it would be pretty much all jedi. I don't believe that many people would play smugglers or bounty hunters when they could play a Jedi. The only way I feel such an idea would work is if there were a lot more smaller servers instead of a few large ones. That way the player population would be kept at a minimum and it would be more believeable. Then they could have a ranking system for the jedi with the high ranked jedi able to be put on the council. Of course there could only be one sith lord and his apprentice. All others should be fighting for power. I personally would rather see a Star Wars d20 game made using the NWN2 engine/toolset/GM client. This would let us create our own online adventures and persistant worlds. Then everyone could play the way they want to.
  5. Is that your opinion? Or did you see an actual statement by Lucas Arts on this? Wizards of the Coast is VERY protective over the Forgotten Realms, but they allowed NWN to be made. Besides, there is a difference between allowing Mods to be created and releasing a toolset and such. There is already a Star Wars d20 role playing game (basically like D&D in space). There really isn't any difference between a d20 role playing game and a computer game with a DM client and toolset. Both allow creation of your own adventures.
  6. I think it's kind of a dumbed down version (my opinion). It seems like this is the case because it's lacking so much that was available in Neverwinter Nights. I'm sure they had to do this in order to put it on the Xbox. I wonder if the Xbox 360 could run a game like NWN2? It would be great to have a multi-player game that could run on both the PC and consoles. Especially if they could join the same servers. After all, wouldn't they all use the same internet protocols?
  7. Lucas arts won't even accept suggestions for games by the public. I've tried. lol. I think that a KOTOR MMORPG would be a poor idea. It seems like a nice thought, but who would want to play a MMORPG that is completely full of Jedi running around. That's one problem that SWG ran into in regards to Jedi. I've been playing SWG since it's beta stage. They had some great ideas when they created it. But, unfortunately I feel that SOE has all but ruined it. I still maintain my accounts there hoping that things will improve. But so far it hasn't happened. Soon I'll have to close my accounts because I'm not going to continue paying for a game I no longer care to play. My suggestion (See my poll on these forums) was to create a Star Wars game similar to Neverwinter Nights 2. If we had such a game you would have people building online persistant worlds as well as hosting online battles between Jedi and Sith. Maybe there would be servers who actually have a jedi council and such. It would be great.
  8. It shouldn't. I was actually thinking that it may even surpass the popularity of even the original NWN. I think at this day and age more people like Star Wars than Dungeons and Dragons. A game like this would draw Star Wars fans as well as hard core role players.
  9. I've been wanting such a game to be created since Bioware first made KOTOR 1. With the success of Neverwinter Nights and the popularity of Star Wars games I don't hardly see how such a game could fail if it was done well.
  10. Ok, I'm only into the second area of the game. But, so far I have yet to come across a fight that is even remotely challenging. Did I miss a difficulty setting somewhere? Is the game just taking it easy on me in the early levels? Please, someone tell me that it gets more challenging. Or I may just hand it down to my 10 yr daughter to play now.
  11. I think they are born old. lol Anyone ever see a female?
  12. Didn't Obi won do it as well? Except he used his lightsaber. Darth Vader blocked blaster fire with his hands. Which I guess is where they got the idea for that force power in KOTOR2.
  13. On a side note... I'd like to see another option made besides KOTOR3. If Obsidian took the best parts of KOTOR 1&2 and combined them with the best parts of Neverwinter Nights 1&2 we would have an awesome game with multi-player and a toolset. But, I don't think the game companies are smart enough to come up with this. KOTOR is popular because it's a Star Wars game with a good storyline. Neverwinter Nights is popular because of its replay/MOD ability, not to mention the fact that it's a multi-player game.
  14. True, but Anakin was also the chosen one who was supposed to eventually become VERY powerful. My guess is that if he hadn't died, he would have become even more powerful than the Emperor. But, he had to die or go into hiding. After everything he did, nobody would have tolerated his presence or accepted the fact that he was once again a "good guy".
  15. Well, look at how old and frail Palpatine looked. He was certainly powerful though. I guess that by the time a jedi starts to degrade physically they are really starting to really become powerful in the force. Some more than others.
  16. Actually, if you read the books, Vader wanted Luke to join him so that he COULD take on Palpatine. He knew he couldn't do it alone. Right before Luke tried to strike Palpatine while he was sitting in his chair, Vader considered not blocking Lukes blow and letting Luke strike down Palpatine. But, Vader needed Palpatine to turn Luke to the dark side first. At the same time Palpatine fully intended to have Luke kill Vader and replace him. <{POST_SNAPBACK}> You know what? I think I was wrong. Now that I think about it, maybe Palpatine wanted to replace Vader because he was getting TOO powerful. It's been probably over 15 years since I read the book. haha. Maybe I'll have to go back and read them again.
  17. Due to some inconceivable coincidence, yesterday somehow almost always seems recent <{POST_SNAPBACK}> LOL, good point. I never claimed to be an english major.
  18. Actually, if you read the books, Vader wanted Luke to join him so that he COULD take on Palpatine. He knew he couldn't do it alone. Right before Luke tried to strike Palpatine while he was sitting in his chair, Vader considered not blocking Lukes blow and letting Luke strike down Palpatine. But, Vader needed Palpatine to turn Luke to the dark side first. At the same time Palpatine fully intended to have Luke kill Vader and replace him.
  19. I'm guessing Anakin takes him out. Please nobody tell me if you already know. Haha
  20. I seem to remember Vader getting beat down by his son... Though, if I remember correctly it said in the book that Palpatine had plans to replace Vader with Luke because Vader was no longer in his prime (You can only rebuild someone so many times I guess. lol).
  21. Thanks! I removed the duplicate posts.
  22. I just recently bought the game yesterday (Due to stubborness on my part). I noticed right away how easy things were. I was going to look for a difficulty setting tonight to see if the games default difficulty level was "Toddler". Haha. I mean, I don't even have to use any tactics because it seems like I can just walk into most any room and just clean house... Does this change beyond the first area where your trying to escape the mining outpost?
  23. What is wrong with these forums... How did I get 3 posts. Can a moderator delete 2 of them for me?
  24. I was just curious if anyone has tried mixing things up a bit and created a Jedi Guardian with Jedi Master or even Consular with Weaponmaster?
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