Just, wow... Is all I can say.
I have never been physicaly moved while playing a Video game before, KotOR2 truly just raised the bar. When I played KotOR my thoughts upon dialogue and NPC conversations was forever changed, now once more Obsidian you have not only taken Biowares flag and raised it high but you placed it upon the top of an even higher mountain.
There were many points that I simply couldnt stop laughing (Mostly with Atton) moments where I was on the edge of my seat, biteing my finger nails waiting to see what happoned next and even one moment (Dont want to add any spoiler but Ill just say Visas near the end) that actualy got me all choked up.
The character interplay and dynamics for KotOR2 are simply breathtakeing, not only did you create wonderfully detailed personalities but they actualy seemed almost real to the point that playing KotOR2 became like reading a novel of your favorate characters.
As for the actualy choices and decisions you character could make, well... I actualy felt that every decision, from the smallest of charities to the greatest of atrocities all held a heavy weight to them which alter and effected the outcome of the story and my character place in the world.
While the game certainly has some downsides, a fair few major bugs, a few levels that seem just not up to par with some of the others, as well as some general balance issues of "boss" fights (far to easy) but over all the game was simply excelent.
I do long and wish for more interaction with the other party members, but the moments that I did get with each of them were certainly excelent. I guess much like a movie, no matter how much you love the character a bit part no matter how well acted will always be a bit part.
The ending I can see how many people could feel let down, but I truly dont think there is any way you could honestly end a game as intricate and immersive as KotOR2 and not feel disapointed that it had come to a close, no real way that you can end it on a climax that will do the shere amount of build up justice as the journey from begining to end takes raises your intreague and expectations to a point that it would be impossable to top it. So instead it forms to the classical standard of demimouar (sp?) and the greek style of doing its best to answer the most obvious questions, leaveing the rest to your imagination.
The fact that all of this was done in a year is mind blowing, granted it was an already existing game engine, and a large portion of sets and character were used from the origional but this actualy gave it a very nostalgic feel in some places which worked in KotOR2's favor. A single year for the abundance of plot, story, intreague, acting and everything else just... damn.
I am very much looking forward to seeing what Obsidian is capable of with a more realistic time frame, and im especialy looking forward to NWN2, while I have never once been able to sit through the official campaigns of NWN, SoU or HotU I am actualy looking forward to playing through the OC of NWN2 and seeing if it lives up to this bar of excelence.
KotOR2 is definatly going on my favorate games list, along with Daggerfall, Morrowind, Max Payne, Civilization & Elite. I have very high standards in my tastes, I dont normaly sing a companies praises but after just this moment finishing KotOR2 I couldnt help myself.
Best $52 I have spent in a long time.