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Talonius

Initiates
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Everything posted by Talonius

  1. I'm a completionist. I pride myself on exploring every map, every nook and cranny, finding every secret, lifting every bit of fog of war that I can, looting and pillaging every piece of gear. The Sserkal bounty is the first quest in any game that I walked away from, and is the only quest that I know of in PoE+White March that I didn't finish. A great big nope, not happening. Stun/Paralysis solutions: institute diminishing returns, increasing resistance per encounter, or abilities that allow each class to shake it off (my recommendation). The encounters with multiple enemies capable of stun/paralysis will still be a pain in the rear but now you have a strategic choice: when to use the ability to counter the stun/paralysis. Break Durance free immediately and cast Prayer Against Imprisonment? Break everyone free and hope the ability isn't used again right away? Or you know that further uses of the ability will not affect you as greatly. And any solution instituted for the PCs should be available to the NPCs as well. I'm not asking for a lopsided solution that favors me as a player. I'm asking for a more balanced ability. Side note: love the avatar. Star Control II was an awesome game.
  2. Dear Obsidian, Please stop the group crowd control. No, seriously. Please stop the 30 second paralysis and stun lock. It's not fun in World of Warcraft, and it's nowhere near balanced or fun in Pillars of Eternity. I've never come so close to punching my monitor than when fighting multiple Cwen Gala (sp) and/or Sirens. This is my only complaint about the game. That I can walk in and be held in place repeatedly while monsters chew on me and THERE'S NOTHING I CAN DO. And the spell that helps with it has to be recast every 30 seconds. That could be done if those shades and spectres hadn't teleported on top of Durance and wiped him while he was paralyzed. Dragon fights are silly. Yes. But they're optional, and can be cheesed through. Level cap is debatable. Some love it, some hate it. I hate it, but can live with it. You need more single target mage spells, especially with friendly fire. But dealable. You need a way to clear enchants from an item. Artifacts are meant to be vendored, anyway. You need better pathfinding. I can't count the number of times I've seen my characters (or the enemy AI) run between two points and not make progress. Or give up and just stand there. But this paralysis thing? It's frustrating, it's infuriating, it's mind boggling. Oh, wait, sort of related to losing control of your character: if you charm a PC and they change weapons during the charm change the weapon back when the charm ends. The PC is not going to stand there and go, "Der, the AI thought it'd be nice if I used my pistol even though I'm a tank, so I think I'll follow that order." But group paralysis has to go. Sincerely, Me
  3. So i just tested this. I was already using this mod but i didn't enable save before transition, now that i did, IT WORKED. I can finally go outside. I suggest everyone use this until they patch the game! Thanks Liil The "autosave prior to transition" fix worked for me for both saved games I had which were having this problem.
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