About 10 days ago I started this project simply because I wanted to do a modded POTD run and I wanted to properly plan for it. But instead of looking for a pen and paper I started looking for a spreadsheet and when I couldn't exactly find what I was looking for, I decided to make one instead. It was fun having a small project like this and I'm glad how it turned out to be.
What it does: Allows you to make a character at any level of your choice. You can choose active and passive abilities based on class restrictions and it also gives you a summary of your character without any buffs. Tab 1 is strictly for player character only therefore it will not feature companion only subraces, cultures, backgrounds and so on. Tabs will automatically rename to their corresponding character's name, so in a sense it gives you a pseudo party view once you're done with all of them. I also tried to guide the user as much as I could, for example, you will not be able to put more skill points than you should have or you can't put more than 18 or less than 3 points into a single attributes, but obviously your total attributes can exceed those numbers. Most cells are auto-populated so it actually requires very little input from the user.
What it doesn't do: At the moment it can't differentiate between an adventurer and a companion. So the user is expected to know that stuff like Watershaper or Principi sen Patrena shouldn't be selected for non companion party members. It also can't give you a description of selected passive or active abilities, so the user is expected to know what they actually do beforehand, currently I have no idea how I can overcome this.
What it might do in the future: Ideally in the future I'd like to add weapon proficiencies and their modals as well as a list of all unique items. And maybe eventually turn it into a full on equipment manager which would be very nice because then you would be able to see your buffed stats.
Go to File > Make a Copy
Unfortunately at the moment I have no plans of making one (converting this one) for the first game.
Leave a message here or just DM me if you think something is not working the way it should or if you have an idea. It has very few scripts and after the initial load it should be quite fast to use.