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ejburke

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About ejburke

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  1. You know what's funny? My Light Side player character in K1 rejected the entire Revan identity. He's no more Revan than the PC in K2 is an exile. Those names are obsolete upon completion of both games. As far as Revan's "new story" goes, I saw it as little more than an elaborate rug, with which they can sweep the character under and get him out of the way. K1's story was too epic not to bear mention a mere five years later in the continuum. They had to tell you what happened to him. He's off, by himself, fighting an unknown enemy. Isn't that better than saying he died? Plus, he was by himself. He left a whole bunch of pre-created characters behind that aren't hindered like he is. They have firm names, characters, appearances, and voices. And THEY can appear in future KOTOR games. Revan and the Exile cannot.
  2. Nihilus fell during Malachor V, Sion was a victim of the Koriban Sith in-fighting. Kreia was blamed for Revan's fall and cast out of the order. Revan formed the Sith out of fallen Jedi and outer rim/ex-republic troops and the teachings he discovered. There weren't any Sith Lords sitting around before that time. Kreia's flashback took place between K1 and K2. It couldn't possibly have occurred before.
  3. This happened to me. I simply went to another planet, tried again later, and it worked.
  4. - De-emphasize melee combat, except for Jedi. It's kind of silly seeing a character run straight into blaster fire to hack his opponent with a sword in the Star Wars universe. And now that training of NPC's as Jedi has been introduced, you pretty much have to focus on melee feats from the get-go, for almost everyone. There should be a SEVERE penatly for charging toward rangied apponents. Basically, I'd like to see more blaster fire and fewer non-lightsaber melee duels. - More missions where you split into two concurrent parties. I would have preferred the final hours of K2 to be structured around this, rather than the Onderon mission, which was seemingly pointless. Just any excuse to use as many party members as possible would be good. It gives other people the chance to play hero, instead of the "Usuaual suspects" that you might normally take with you. - A more flexible party limit. I realize that 3 is a good number that forces balance by making you choose between skilled characters and combat characters, but there should be special occasions during play when more are allowed. Maybe even divide them up into two squads that you can send off in different directions, as a looser version of the above suggestion. - Ditch the Skill system and replace it with something more along the lines of feats and force powers. Hell, you could probably move several of the Feats over into the Skills section as it is. And it would give more diversity among the party if there weren't any designated "experts" at any one craft and you were forced to be more specific and complimentary in your party-building/selection.
  5. This bug is very simple, yet it seems like I'm the only one who's experienced it. If Kreia is in my party, and a fight starts, the game will crash. (Freeze + buzzing sound). Further, if she's in my party and I try to switch to her in-game (in-menu works fine), the game will likewise crash, but with a quieter buzzing sound. This has occurred ever since I boarded the Harbinger and it hasn't let up. I'm well into Citadel right now. The only way I've managed to get this far is by making use of Solo mode and keeping her out of my party when possible. But I know sooner or later, she'll be forced to fight and then I'll be screwed, so I've decided to stop playing until this issue has been resolved. I realize that I probably won't get much help by posting this, but I'd like to know if ANYONE has ever heard of glitches even remotely like this?
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