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Marginal0

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Everything posted by Marginal0

  1. Not a bug per se, but I'm just wondering why we can't see which card from the discard pile gets randomly returned. Now we have to memorize the cards before and after and we'll find out anyway, so there's no hidden information. Why not transport the card to the deck face-up so we can see right away. This goes for Pallegina / Staff of minor healing / ... thanks
  2. It says when you defeat a henchman (Hill Giant Runeslave) but don't close the location, the henchman is shuffled back in. Well... I guess I'm the first player to actually succeed in NOT closing the location and can testify that the ability doesn't work. You just need to go on like usual until you've explored all cards. Your turn doesn't end either. I'm sure it was a henchman (the Giant even). I'm sure people won't mind this "bug" but it's still a bug. I was playing the mage but I doubt that matters.
  3. Obviously a lot of us are waiting for this, as I don't like playing tablet emulators to play the game on my pc. I used Andy based on recommendations from a player here, but it tends to install random content on itself that you have to delete. But hey: it's free and it works fine. Is AmiDuOS better? It seems this is not free, and I don't plan to buy something solely for this game (which I already purchased). That being said, wakasm makes some valid points. The developers realize better than anybody that when you release it on steam with any amount of bugs and potential problems listed here, you're not going to catch any kudos from the players, but rather negative reviews that will undermine potential sales. So I'll wait. It's better to release with all content available anyway. And if I have to start over because my accounts aren't linked, I'm not even going to bother.
  4. If you select loot, you won't begin with one in hand like you're supposed to.
  5. Playing 2.1 - the Skinshaw murders or something - I completed the objective for the first time but did not receive any gold for it. Is this normal?
  6. So after cracking open several chests, I've gotten several duplicates (up to 10 sometimes). Should we sell most beyond 3 copies or is there a point to keeping a load of the same card? I assume the cards stay in your collection? Or do they disappear after use?
  7. Does this actually matter? You can basically get 40 chests for one dolla in the Humblebundle, and more if you buy multiples. Good that the game is in there to attract more potential players, but this is a really, really cheap way to get all the cards. Would we get all the cards with 200 chests? edit: nvm you can only get 2 bundles with the same account.
  8. I thought they fixed this. A pity. You wont get it next level either. Nobody can die in that mode on key levels or you are screwed. They fixed story mode though.
  9. I thought that when you discard the snake the reveal ability is annuled as it's no longer there, but I never played the physical game so I'm not knowledgable on the rules.
  10. Yes, it was something like that. I kept redoing the order and cancelling, but eventually I couldn't cancel the switch to a different combat type. Maybe that's the problem. It makes her annoying to play.
  11. Ah, I see. In most RPG's I'm usually sniping these sirens from a distance, but it makes sense that it's a "battle of wills" in this case. Sorry.
  12. It actually gives 2 dices even though it's a combat situation, where it should give one.
  13. I just noticed that - when a character dies in quest mode - he doesn't get the benefits from leveling up as a result from it. This seems odd. One could argue that - because they died - they don't get the experience. I'd be ok with that. You'd have another play and they level up later. One could also argue that the benefits from leveling won't be unlocked until the character finishes a quest without dying. Experience will stack up but the benefit will trigger later. The way it works right now, though, is quite weird from a design/roleplay perspective, and I'm having difficulties placing this. If a character dies just as they are about to get a skill improvement, he will never ever get it. It doesn't make sense. Most of the times they will already have reached the level threshold before they died. In roleplaying games you sometimes immediately get the "level up". Any chance that this is changing, because it must be frustrating to keep deleting characters or start over just because they died. I don't want to forteit quests as I've had a bad experience in v1.0 with cards seemingly disappearing.
  14. The ones from Adventure mode? They won't appear as these are seperate modes.
  15. Same thing for the Desecrated Vault, though it wouldn't really matter much from a gameplay perspective (except losing 2 gold or something).
  16. The longbow+1 says it can discard for another location if you "are not" proficient with weapons. I assume you mean that it's "are". (why have proficiency then? )
  17. It says I can recharge it upon resetting my hand. How can I do this, please? I can't seem to trigger it even when optionally discarding. edit: found the answer in another thread "resetting your hand". It should happen automatically upon discarding. Sorry. This can be closed.
  18. I don't know exactly what the interactions were, but when using the ability in conjunction with other boost effects by other characters (a double blessing and something I don't recall), the given d10 reverts back into a d4. I checked for additional changed effects but nothing really interfered. The game does correctly change the die for str/dex to d10. Also, when I reloaded in the attempt to rectify the bug, the card I discarded for the ability was suddenly gone, without the ability triggering. So the game only remembered the cost, not the effect.
  19. Though I didn't replicated this for obvious reasons, I was quite sure I revealed him for the ability. The card seemed to move on to discard but when looking it ended up in the other pile. These are the kind of interactions that probably made it past beta testing as it's quite niche.
  20. The African or the European App Store? Mine seems to work fine. All kidding aside, there are indeed several bugs, but I guess that is to be expected. So many interactions between cards... I had hoped, however, that the gamebreaking bugs would've been gone by now, but they haven't. I threw my money at them already in the hopes this will get fixed sooner than later, but I assume it will. What I've seen (the core game) I like very much. I don't know much about programming, if anything, but I'm seeing now that Magic Duels still hasn't gotten rid of the bugs. These games are quite complex and must be coordinated well.
  21. Thank god. In my game it was 5 turns. I was nearly growing mad. Surely you can't expect us to complete it in 5 frickin' turns.
  22. Like I reported earlier, it's not always working as intended. When you discard the Father he is banished after revealing him. (at least I seemed to recall that and found it odd)
  23. I've just had a long session all the way to scenario 1.3 (trouble in something) and I'm stuck in the assignment phase upon starting the scenario. Clones, character buttons moving all over the place, etc. Restarting didn't help, unforunately. No extra settings, normal difficulty, 4 characters, single player campaign. edit: And now the game has become a buggy mess. Characters duplicating. When restarting the scenario I'm losing items too. Then the game screen was all distorted. It might be because I'm playing on an emulator, though I doubt that's the cause.
  24. I'm sorry for not explaining properly: I was talking about the Heal ability of one of the characters: the female priest. When you discard him for that ability, he somehow moves to the wrong pile.
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