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Character dies without injuries
EvilVik replied to Isaac1984's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Grog for the win! A very angry little troll.
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Update #50 - New Patch and What's Coming in July
I'm really missing a direct link to the Technical Support forum from the Community site. I go in to do bug reporting for the most part
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Berkana's Folly quest bugg
EvilVik replied to vanpaladin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just to share it with everyone else - there is a way to fix this with console commands, but you need to enable cheats so you will lose out on achievements. Be outside of Arkemyrs mansion SetTeamRelationship TEA_05_Arkemyr_Manor Player Friendly SetGlobalValue b_Arkemyr_Alarm_Sounded 0 Now you should be able to head in and go downstairs and finish the quest.
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Broken Quest Sequence - Bekarana's Folley
EvilVik replied to Immortalis's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just to share it with everyone else - there is a way to fix this with console commands, but you need to enable cheats so you will lose out on achievements. Be outside of Arkemyrs mansion SetTeamRelationship TEA_05_Arkemyr_Manor Player Friendly SetGlobalValue b_Arkemyr_Alarm_Sounded 0 Now you should be able to head in and go downstairs and finish the quest.
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Broken Quest Sequence - Bekarana's Folley
EvilVik replied to Immortalis's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Okey, so both of those won't work. I just got error message that they didn't exist- I did try SetGlobalValue b_Arkemyr_Alarm_Sounded 0 and it didn't give an error message. The second one is misspelled but even though I change it to SetGlobalValue b_Arkemyr_Hostilities_Fix 1 it just gives me an error message it doesn't exist, so probably another typo or mistake in there that I can't guess.
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[1.1 patch] Iron gut quest "bug"
EvilVik replied to EvilVik's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yea I've noticed this quest is still in the quest log after patch 1.1.1 even though I've completed it.
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Street Sweeper not dropping from Eoten fight
My bad - I missed that it was on the ground. This is not an issue.
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Broken Quest Sequence - Bekarana's Folley
EvilVik replied to Immortalis's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I will check in with the devs for a console command fix on Monday. Would you mind pinging me with a reminder PM then to look into the matter? Have it in my schedule but it is quickly getting huge. Best, -Caleb Will try to remember it as well! Would be awesome if it's possible to just do a console command. Thanks!
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Bugged scripted interaction in Crookspur wilderness
So I'm just north of crookspur in the forest where there's a scripted event. I let one of my companions speak for me, and I chose Pallegina. Only problem is, it seems Xoti popped up from nowhere and gave the reply instead, even though she's not in the party. See screenshot
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Berkana's Folly quest bugg
EvilVik replied to vanpaladin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)If I recall correctly, there is an alarm that can be disarmed with a mechanic check when breaking the wall. Might be, but I for sure set it off anyway xD
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Berkana's Folly quest bugg
EvilVik replied to vanpaladin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Did any of you by any chance crack open the wall from the bath house basement? This is what bugged it for me. Everything is hostile but I do know that I took the backdoor in long before finishing Bekarna's Folly. I think breaking the wall triggers some sort of alarm that turns everything hostile
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Broken Quest Sequence - Bekarana's Folley
EvilVik replied to Immortalis's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I just made the same mistake and triggered the bug. Is there any fix for this? Like setting a flag or a console line? Just came back to hand in Bekarna's Folly and everything is hostile. I had used the bath house wall to enter long after I accepted Bekarna's Folly quest thinking it was safe. Is there a fix planned or something that can be done with the console?
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Untargetable enemies, stuck in combat
EvilVik replied to Ragecage's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Usually you can kill the mobs with aoe abilities such as fireball. This happened a lot to me when approaching from stealth
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Is it bug that I can resist my own summoned weapon?
EvilVik replied to p4ngw4ng's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I'd definitely call it a bug
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[1.1] Resounding call wrong damage info
Seems the tooltip on Resounding call is wrong. Comparing damage vs. tooltip one of them is off. Probably the tooltip, as it would be very OP otherwise.