ok, I just completed KOTOR II.
Took me about 32 hours to complete it.
Hats off to Obsidian for a valiant effort in designing the sequel to a masterpiece (KOTOR I).
The game has some cool function in it. The prestige classes, multi jewel light sabers, the transit function, lightsaber forms, the save feature that filters by character name is impressive.
If development was given more TIME, this could have been a VERY VERY good game.
But, on a scale from 1 - 10
1 being Driver3
10 being Fable or KOTOR 1,
I give this game a 6.5
Here's my review FROM A PROGRAMMERS PERSPECTIVE:
The game felt UNFINISHED.
The ending was rushed and too cryptic.
It feels like the developers were in a rush to get a product to market in time for the Christmas bonanza.
ex:
The combat engine does damage calculations with a delay in the turn (this is problematic if you are deciding on whether to use a medpack or a critical strike)
The new function that was built into the game engine wasn't completely tested and thus there's a alot of performance issues.
The level design was uninspired.
The dialogue was weak and, in the end, the answers to the most important questions are unmoving.
The journal is not very helpful.
I personally found about 20 easy to fix bugs in my first 10 hours of play.
In conclusion, this game was designed with a KOTOR III in mind. They left us hanging on some key plot points in hopes that all the loose ends can be tied up in a part 3. BAD CHOICE