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global_74

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Everything posted by global_74

  1. FROM A STAR WARS FANATIC PERSPECTIVE: It feels like the writers of the story didnt understand the Star Wars universe. And they sure as hell didnt play and beat KOTOR I. ex: KOTOR I was structured like a Star Wars movie. From the opening battle scene above Taris to the ending celebration on the lost world. KOTOR II is structured in an erratic format that I did not enjoy. KOTOR I taught us something new about the Jedi. On Dantooine, we go through the training of a Padawan and we learn what it is like to train and become a Jedi. KOTOR II KOTOR I gives us insight into the mind of a Sith. The conversations we have with Yuthura Ban and Master Uthar on Korriban elucidate how a Sith can justify their doctrine. The best KOTOR II can do is tell us that we havent met the true Sith yet. Each planet in KOTOR I had a fascinating storyline. KOTOR II has no such allegories, just the run of the mill stories. conclusion: The writers of the story didnt understand the Star Wars mythos, they didnt understand the Bioware contribution, and thus they have submitted a game with good intentions, but poor implementation.
  2. huh. you can disparage all you want, but I've played and beaten a good many RPG style game, and KOTOR II is lacking in many areas.
  3. ok, I just completed KOTOR II. Took me about 32 hours to complete it. Hats off to Obsidian for a valiant effort in designing the sequel to a masterpiece (KOTOR I). The game has some cool function in it. The prestige classes, multi jewel light sabers, the transit function, lightsaber forms, the save feature that filters by character name is impressive. If development was given more TIME, this could have been a VERY VERY good game. But, on a scale from 1 - 10 1 being Driver3 10 being Fable or KOTOR 1, I give this game a 6.5 Here's my review FROM A PROGRAMMERS PERSPECTIVE: The game felt UNFINISHED. The ending was rushed and too cryptic. It feels like the developers were in a rush to get a product to market in time for the Christmas bonanza. ex: The combat engine does damage calculations with a delay in the turn (this is problematic if you are deciding on whether to use a medpack or a critical strike) The new function that was built into the game engine wasn't completely tested and thus there's a alot of performance issues. The level design was uninspired. The dialogue was weak and, in the end, the answers to the most important questions are unmoving. The journal is not very helpful. I personally found about 20 easy to fix bugs in my first 10 hours of play. In conclusion, this game was designed with a KOTOR III in mind. They left us hanging on some key plot points in hopes that all the loose ends can be tied up in a part 3. BAD CHOICE
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