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The Confidence-Man

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Everything posted by The Confidence-Man

  1. Set the other characters to Stationary, otherwise they'll run off and attack things on their own and die (I assume that's what you mean by "stupid characters").
  2. A level 1 Jedi with a lightsaber that does 2-20 points of damage isn't a "fully powered uber unbalanced munchkin character".
  3. Whatever they do, let me start as a Jedi with a damn lightsaber. Put it in the character creation menu; let me choose a single or double blade, and let me choose a robe style. And don't force me to play through hours of boring initial areas before I start planet hopping; I don't care how good you think your story is. Start me off in a city or someplace that has a lot of things to do, and let me decide if I want to hang around and do sidequests or just take off in a ship and start exploring. And for the love of god, don't make Revan or the Exile playable characters again. Terrible.
  4. If it was only a matter of memory restrictions, I would've preferred another version of robe with the hood up to one of the throwaway suits of armor they kept from the first game. Priorities, ffs! It's a game where I'm roleplaying a Jedi/Sith; it's baffling not to offer the main character a hooded robe, especially when you give them to other party members.
  5. I agree on the visual/environmental issues. KOTOR's worlds were better realized, better looking, and just had more character to them. Sith Lords' environments simply lack atmosphere. Peragus for example would've been much cooler if the main power was out and only emergency lights were on throughout the station. I don't know what could've made Telos better; the bland greyness of Citadel Station combined with the awfully linear and plain looking surface just made for an anasthetic experience. Compared with the beginning area of KOTOR, Taris with it's contrast of sleek bluish skyscrapers and run-down innards was just more interesting to walk around, never mind being better designed with more to see and do.
  6. KOTOR gets my vote. Sith Lords drags on far too long before you get to choose where to go and finally get a lightsaber, and the two planets you have to slog through beforehand aren't nearly as interesting as Taris. Please devs, in the future ditch the idea of having to "earn" a lightsaber. The worst part of every SW game where you play as a Jedi is the part before you get a lightsaber, and SL is no different. Start the game in high gear and don't look back. And with the exception of Nar Shaddaa the planets in SL aren't as interesting, atmospheric, or cool-looking as the ones in KOTOR, and even in the vertical city there was far too much running around in bland, indoor/greyish areas. Two of KOTOR's planets were reused but there's even less to see and do in them this time around. Couple that with the general lack of improvements to things like customizing appearances, load times and frequency, and a bunch of other things small and not-so-small, and you're left with a game that falls short of the original in more ways than it outdoes it.
  7. I started a new character, but Telos is so bland and load-zone heavy it's become quite a chore to slog through it. I seriously hope whoever is behind KOTOR 3 makes, as a priority, the initial area(s) interesting and exciting.
  8. - More appearance options (heads, hairstyles/colors, beards, etc...). - Robes WITH HOODS. Why do Kreia and the Handmaiden get hoods and not the player? - Don't force a reload after every swoop race! Should've given us a menu or something where we could race again without reloading everything. I didn't even bother with them because of this. - Many other things, but what's done is done I suppose.
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