So I was just in a big quest fight. I had Grieving Mother try to cast an AoE spell on one of my party members. While she was en route, she stopped to take a swing at a pack of enemies that didn't even engage her. Why? Why would she do that? I see that happen all the time.
I thought it might have to do with autoattack, but I have autoattack disabled. (This was evidenced by two of my melee characters standing around not attacking two enemies nearby that had briefly been dominated but had recovered.)
I don't mind micro-management, but I can't rely on commands I issue to be completed even though there's nothing actually stopping them.
In-combat pathfinding is mysteriously worse, too. Characters will walk into the backs of friendly units rather than take a longer, available path around. This isn't isolated to specific maps; I don't think there's a problem with marking the walkable mesh or something. (It literally looks like the A* pathfinding has too limited a reach and it terminates before finding a valid path; is it a tactic to save CPU cycles when the AI is running? Or is it just a mistake? Or is it something else entirely? This is just my experience of what pathfinding algorithms look like when they fail.)
I really love the game, but bugs like this make me want to throw my mouse.