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presterjohn

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  1. After upgrading my computer to MacOS Ventura, POE2 now offers an incorrect set of resolutions for gameplay. Specifically they start at 1920x1200 and go up from there. This is literally true, that's the amount of available pixels. However, MacOS moves the drawable area down by the width of the menu bar + notch in order to prevent M1 notebook computers' camera notch from getting in the way of gameplay. On most apps, this works fine as MacOS also reports to the app the correct resolutions the app should use. However, POE2 appears to ignore this or not be able to gather the right set of resolutions. The correct resolution to start at for an MBP with notch would by 1920x1080, for example, which doesn't appear in the list. This occurs regardless of the checkbox on the app to tell the OS to force-adjust for the notch or not. This causes two issues. On some screens, the bottom part is cut off. But much worse, the cursor is incorrectly offset, making it impossible to correctly target anything: spells, portraits, buttons, whatever. Can we please either get a patch for this or a method to force POE2 to allow custom resolutions?
  2. MacOS 10.13.2 High Sierra beta, 2012 rMBP with discrete NVIDIA GeForce GT 650M. I was playing right before the update tonight with no issues. Immediately after the latest patch I loaded the previous save I was playing. Pink squares all over the place, corresponding to fog, flaming torches, terrain and atmospheric effects. In addition, many glowing or animated weapons appear solid pink rather than their normal textures. Can enclose screenshots if necessary, but it appears identical to the issue reported by others in this thread.
  3. It would be nice to hear a little more update on this issue. Is Unity working on it yet? Is the update next week going to include any temporary fix? Is the crashing issue you're talking about just the crash on launching through Steam, or is it the *rest* of the crashing too? Besides not being able to launch the game through Steam (a minor inconvenience), the crashing is so bad that I've had the beta for over a week and haven't yet been able to make it inside the Dracogen. I made it to the door today, but no farther. I crash on loading saved games, I crash on continuing from save, I crash on going through doors, and I crash on examining objects. It's effectively impossible to beta test the game if you can't make it thirty seconds without a crash.
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