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GreenKnight

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Everything posted by GreenKnight

  1. Well ... given that roleplaying mostly means re-playing a good story, and given that the story of Planescape: Torment was pretty impressive, I daresay that there are not many other RPG computer games who would meet the standards set by PS: T. Maybe Fallout 2 or some of the Monkey Islands titles, if these can be considered roleplaying games ... KotOR was pretty good, too, and had (of course) better graphics than PS: T. But have we ever seen CRPG romances as beautiful and bitter-sweet than the one in PS: T? But then, I have not played KotOR II yet.
  2. Huh! Calm down, roshan ... :cool: Boo is unique. Boo is the most unusal Npc ever - in fact, Boo is even more unusal than, let's say, Morte. But Minsc? He gets on my nerves, but that is my personal problem ... What do you find "interesting" about Minsc, apart from his fancy make-up? Or, not to get too far off-topic, and as this thread seems to be a Planescape: Torment thread, why would you think Minsc was more interesting than Vhailor or Dakkon?
  3. It's not a question of taste ... everybody is free to like Minsc, or to dislike him ... it is just that I have never met anyone before who would have said that it was interesting to read Minsc's dialogue. Very unusual. But, fortunately for all of us, Planescape: Torment was a very unusual game, too. And I'm very happy that Minsc was not in it.
  4. I perfectly understand your motivation, Master Barlast ... I never felt like doing the usual fed-ex quest, either. However, there's a lot to do in this adventure that is very different from what quests in other RPGs are ... like ... simply talking. It's a game in which your character talks a lot. No, it's not really necessary to do the ordinary quests. Just keep talking to everyone.
  5. [raises an eyebrow]Ummm ... yes, I think you got it: wandering the abyss forever. Actually, it's not any abyss, it's the Blood War, but being forced to participate in the Blood War forever is very similar to being condemned to ... Hell. And I've never met anyone before who said Minsc's dialogue was good reading.
  6. Oh, if you manage to die very early in the game (let's say while you are still in the morgue), you'll get many new options what you can say to the Dustmen about how dying is like. The strange thing with PS:T is that almost everything you do will trigger all sorts of new dialogue options, or will change your or your party-members' stats without you noticing it. That's weird. Adds to the replay-value of the game, but lets you overlook many many things during your first playthrough.
  7. Hmmm... it's true that the catacombs beneath Curst can be somewhat tedious... but nonetheless, I think Planescape: Torment is one of the most "immersive" games I've ever seen. And getting to the Final Battle (which will be more of a Final Dialogue, as everything in this game) is really worth the trouble. But then, maybe I'm just a mindless fanboy...
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