Personally I like the idea of the Paladin as a Commander Archetype, but started to get a bit disappointed because they don't really scale well with levels compared to other classes. Given the title of the thread I thought I'd try my hand at class balancing.
General Overview
Encounter Powers are pooled (ie using lay on hands uses the same usage pool as flames of devotion).
Extra Encounter powers to cover each order.
Order Passives redesigned to allow control rather than RNG
Encounter Abilities
Flames of Devotion
Does it's job, No Change
Bleak Walkers automatically gain FoD at level 1
Lay on Hands
Reduced to 20 base healing for additional uses.
Kind Wayfarers automatically gain LoH at level 1
Shared Burden (New)
Redirects 50% Damage the targeted ally would take to the Paladin
Shield-bearers automatically gain SB at level 1
Circle of Flame (New)
Creates a wall of flame that damages enemies passing through.
Darcozzi Paladini automatically gain CoF at level 1
Watchful Gaze (New)
Allies in a small area are immune to flanking.
Goldpact Knights automatically gain WG at level 1
Order Passives
Shieldbearers of St. Elcga
Resolute Order (Replacing Shielding Flames) - Grants 4 DR to nearby Allies on giving a Command
Shielding Touch - Using Shared Burden Grants Deflection to the target and the Paladin.
Bleak Walkers
The Black Path - Using a Command creates a fear effect in foes.
Remember Rakhan Field - No change, Bleak Walkers blow enemies up, it's their thing.
Kind Wayfarers
Strange Mercy - Using a Command heals allies around the Paladin
Sword and the Shepherd - Using Lay on Hands on a target increases their damage by 15% for 10 seconds
Goldpact Knights
Enduring Flames - Allies protected by Watchful Gaze retaliate with fire damage
Bond of Duty - Modfied to Allies near the Paladin using any Command
Darcozzi Paladini
Inspiring Voice - Grant Allies an Accuracy Boost on using a Command
Fires of Darcozzi Palace - Gain a Weak Fire Shield on using Circle of Flame.
Level Progression
1 - Gain Order based Encounter and choose 1 more
2 - Trait Pick
3 - Class Ability, +1 Encounter Use
4 - Trait Pick
5 - Class Ability, +1 Encounter Choice
6 - Trait Pick
7 - Class Ability,+1 Encounter Use
8 - Trait Pick
9 - Class Ability, +1 Encounter Choice
10 - Trait Pick
11 - Class Ability,+1 Encounter Use
12 - Trait Pick