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About Karmablast

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    rock n roll, celery
  1. I'm down with it. I always thought BG2 could have used more open-ended wilderness areas--it seemed to sacrifice BG1's sheer size for better looking maps and more directionality. And companion characters are the reason I played Infinity Engine games. My only concern is whether it would be better using the time to add more depth to the existing companions, but I would much prefer that all of the classes be represented in the game, and having more characters to banter with each other would surely add depth anyway. You've got my money!
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