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buzbey

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Everything posted by buzbey

  1. Firstly I am sorry for my didactic tone;but i don't know any other way to say my thoughts...i am sure that you have the knowledge the problems that i am going to show and you should have the experience how to prevent them. But i fear that you may forget some of the point that i am going to mention. Just in case With "enough Awareness" everyone should be able counter ranger and rogue. Make every classes to have a counter chance to their "heavy hitting chance" which levels up with awareness skill. If you don't give that kind of balancing; then they can become really popular... Do you know the Warlords Battlecry 3? That game has that problem. In that game after i make make archmage hero level 360; i saw that i can't kill melee class heroes even with an entire army of 250. They are becoming godlikely and only melee heroes could kill eachother after certain levels; because other classes are totally debuffed. So just don't forget to make "counters" for every skill and power for every class. As long as you do this and it won't be a problem even if you don't add a level cap. And i really hope that you won't add a level cap, i really hate it; because it feels despotic. We need more freedom. And it won't help us about learning that how much we are wasting our time... I hope you will let us learn more about virtue
  2. I played the game with "influance %100 mod " most of the time. But after the servers of file front blocked to my country and maybe harddisk was broken; i lost the mods and the chance to replace them Can you help me about this?
  3. There is little truth in your saying; because you are not reading my comments. If you did; you would have know that SWTOR has already altered the timeIine with putting Sithpureblood in the game and by putting that knowledge here i also proven that i read "wookipedia". Sadly unlike Obsidian noone is giving a thought about the expanded universe; and its' stories. I have read all of wookipedia nearly 4 or 5 years ago; but it won't be bad if i reread them; memorize them. thank you for advise. Still trolling me about SW wiki is not gonna help anyone. But i am sorry that i made a long and unreadible comment; you have a right to punish me about this If you have a better idea i would love to listen; as i said before making a prequel story is not the only way. But there is a need of rebuild like in the new Batman movies. I know there are a lot of possibilities to make a game about near future of the Old Republic; but we would have to wait at least 2 or more years to end of SWTOR. They are not gonna give up on their so called "Masterpiece" too quickly. Untill SWTOR is finished no KOTOR 3 can exist about future; am i wrong? While SWTOR existing only possible way of making a KOTOR 3 about future is a side(!)story. Plot of the scenario is important; but what Obsidian give more thought is the characters and their developments. I know they can start a new story with a new plot but doing that with an original point of view is really hard these days. I am not telling that we will return 100 or 200 hundred years back; Just getting return to the Mandalorean Wars is enough. But that would be just a starting point. Story does not have to stay at that time. There can be fast forwards till to the end of KOTOR 2 and 50 years more can be processed in that game. So it is also possible starting from the future then making flashbacks. But that kind of turning back is a common system in mangas and animes (like in Berserk manga or Tenjou Tenge etc.). The system i am suggesting is used to rebuild Batman; Spiderman(right now for new series) and Command and Conquer 3 Kane's Wrath. Were they so bad? Either Obsidian can do this or they have to rebuild the KoTOR series from the start. I know it won't be a real stand alone game; but without this; i fear the whole KoTOR series will become nothing more than a uselles sidestory about SW universe just remembered by the disaster of SWTOR. Bioware had a ruptured scenario both for KoTOR 1 and SWTOR that is leading to demise of the story. I know my suggestion has a big flaw about freedom in the game. However there is allso a problem that KoTOR series are not a "GTA". Making a game like "GTA" is hard; and expensive; also for me useless because that kind of thing is not a game but a just a simulation of possibilites. I am sure that GTA will be catalist for destruction of idea of freedom. Because if stupid politician start to see the power of GTA they will start to simulate the possibilities for future politics. With the knowledge they get they will make their political choises which will turn them into just data processors; and they will be glad to become tools like that. That is why i hate GTA so much. Freedom is not just about the actions we made but about the ideas we believe. I want to believe that Nihilius was a good man at the start;and give others a chance to see the facts happened in KoTOR series in a different light. The system i am suggesting will give us this opportunity; but if it will not be used in a game; then i will be forced to write a book about it
  4. I got your point; but a prequel is not just a historical codex. You remember the dialogue choises at Kotor 2 about Revan. With them we could change our views or the ending of Kotor 1 for a Kotor 2 playthrought. You can make different choises for Revan so he can either become a Sith or a Jedi for Kotor 2. Still the dialogues about Revan always made him look much more responsible and characteristic unlike in Kotor 1 Like why not also make Nihilius main character; and a mystery about his mask(like it is a channeller for Force)... There are a lot of possiblities. Deux Ex and Human Revolution is a good example; but i have got a better example:"KoTOR itself"! İt was also a prequel for Star Wars fim series isn't it? Did it was linear either 1-2? I am sure Obsidian can make better game scenario with nonlinear dialogue choises; because the scenario is not about the fiction but it is about the characters who scenario is based on. Creating a protoganist like Revan in Kotor 1 or Shepard(Mass Effect) is not much of a work; because they don't have any humanly stupitidy. They simply act as cameraman or just a viewpoint so the story can move on; they don't have any uniqueness. They are not like exile or (stupid-intelligence less than 4- chosen one from Fallout 2). Also do you really believe we can move on from the point where TOR is going to leave? I am not even sure that bioware is going to end it soon; they also ruined SW Galaxies just to make TOR a little bit more profitible. They will add every content that they can think of to keep TOR alive; and make our hopes for KoTOR 3 stay dead; but a prequel can break that stupid circle. What i was thinking is a little bit like jumping system on scenario like C&C Kane's Wrath(or Darksiders 2). We could get the answers for those questions i asked before; but also a prequel opens us new doors to future; like when we finished and learned who was Nihilius really. Is he really evil made flesh or did he made a choise like Revan did and that choise turned him into "a senseless walking Death Star"? After we can flash forward to the last point where Exile was fighting with him or her. We play as Nihilius if we will have chosen the lightside we simply yield and accept our end with dignity and become one with the force. On the other hand if we were pure evil at the e.ndwhen falling before Exile: "Nihilius's soul spills a great rage to galaxy that can consume everything in a star system(like in Mass effect 2 DLC) or taint a cluster of galaxy(several star system). That would be "the Real Sith" which was a "just belief." Everyone tainted with dark energy of Nihilius will become darkside Force adepts; with an obsession to find and hurt Exile mentally. Simply to say we haunt Exile to the very end It would be also a LOGICAL ANSWER FOR HOW SITH PUREBLOOD RACE REEMERGED; because if you read the expanded universe Exar Kun(or Ludo Kresh or someone i am really forgetful about names) had made tomb for himself and sacrificed evey Sith pureblood(after tuning them into beasts) to get an immortal sleep then he awakened after 2000 years and fought aganist Anakin Solo and Luke Skywalker. And The tomb was made -if i remember correctly- even before Mandalorean Wars. Purebloods normally must not exist in the galaxy anymore; but Bioware overlooked this piece of story; and overwritten it with TOR... I really want to know how a person reached the bottom of darkness feels? How he or she sees things? How can someone stand his or herself while doing those evil deeds? Only really stupid and childish people can do really evill deeds like Hitler did. Still i am not saying that it is the only way to make KoTOR 3; but it is a little bit easier. Because i know that when Kotor 2 was in programming phase; Obsidian was trying to make a really deep and philosphic scenario( My prior goal for KoTOR 3 is also the same). However that intent backfired and we only get a broken piece rock in the end(Malachor V). They couldn't connect the issues properly and they drowned in the abyss; which they had created. Lucasarts also was also responsible for this kind of ending(still i didn't hate it; i think it was better than Mass Effect trilogy ending). Because Lucasarts heavily pressured Obsidian about the release date (Deadline was irreasonably just before SW 3 movie). Prequel is best option for Obsidian because as long as they stayed in the lines of story they created before they can get as deep as they want with character progression without totally missing the plot So even the most stupid player; can understand what he or she is doing and why; if played any of KoTOR games. It is both hard( not to make a linear game) and easy(because when creating deep characters; noone will lose the real plot) I also have to say this: I hate Bioware because they made stupidly easier way to connect to story to KoTOR 2 by making Exile:"Surik"; unlike Obsidian( -Leaving the identity of Revan to our choises- is one of the reasons i respect them so much)
  5. EA and Bioware are big opponents on this matter; true. However if that is the only problem; than how can you explain that Obsidian made the sequel for KoTOR 1 after Bioware? And i am sure that Mr. Lucas was much more paternalist than EA could ever been(that's the reason why KoTOR 2 published unfinished). Have faith. May the force be with KoTOR 3(but my vote is for a prequel )
  6. Yeah, it was harsh, but sorry, that's what I think. I�m not going to post a picture of myself because some stranger on a forum asked me to, and even if I wanted to, I don�t have any pictures of myself on the computer to post. Besides, it is said that posting a picture of yourself on the internet is a bad idea. I can assure you though, you�ve got nothing on me. I don't care if you believe me or not but I know it's true. And ah, if some 25 yearold punk using his moms old windows 98 or something is your idea of a comeback, then I advise you to stop bother trying to think of them, because they are lame, or, in future reference, think harder. You don't know me from a bar of soap, and if you bothered to check my profile, you'd see that I'm 17 years old, not 25 years old. Bro be cool and don't go into shock. Listen: You have been trolled; so you need first aid. First, you don't need to answer those kind of bullyings Second, beauty is a relative thing; and in most of the times people like and will be attracted to imaginary characters more than real ones. Third Mira, Kreia, Handmaiden or Visass Marr are indifferent with Natalie Portman or Princess Leia for us. Because we can't reach neither of them in real life. So liking either of them more is compeletely allowed for us.
  7. I always thought that Visass Marr was the best option for Exile; but it would be fun to get a physcal relatiion with Mira :D or let's go for "harem"; why we should choose why not have them all? I am sure that Exile could "handle all of them without breaking a sweat." could he not?
  8. So bretherens of darkside and the padawans of the lightside; i think what we really need is a prequel about KoTOR 1 and 2. It can be a story about how people reach their place and become the character they were at KoTOR 1-2 like "How brave and smart was the Mandalore at Mandalorian Wars?" "Seeing exile using shadow mass generator" "How and why Revan turned to darkside?" "What was Kreia and council doing really?" "How and why(!?) Nihilius and Sion become Sith Lords?" There are a lot of sweet questions like those above; but i can't list them all. Maybe we can't change the timeline that ruined by TOR. However if we learn much more about the history; we can change our view...
  9. "Something dark" was "bad will". Or should i say: "It must not be something phycal; rather spiritual." As you can remember Kreia's last word was: "The sith is a belief and it can rule elsewhere" What i will gonna say be harsh so stay strong: "Your scenario is not original but a sole mix of Kotor 1 and Star Wars films and a little bit expanded universe."... Your scenario is good mix; but i hate say that all the games that Bioware does has those steps; what makes them different is characters... Create people looking and feeling like real characters; who has addictions; hated things; irreverant behaviors... (Smart) people are unpredictible; like Raskolnikof or Karamazov brothers(i hate this book to my guts; it consumed my chance to become a writer .). Creating smart antagonist(s) and protoganist(s) will make a scenario more "artistic". However all my saying is useless if you want to create something which will be sold like "WoW" ; so you can ignore me if you want...
  10. Bioware had done a great job that even 100000 Deathstars or Nihiliuses can't do. They totally wrecked havoc of the Star Wars universe. They really know how to ruin every hope of fans of KoTOR(they did the same on Mass Effect). I don't know if it can be undone but the timeline that build in TOR must be altered one way or another. They really worked hard to spoil the deepness that Obsidian created. They sucked tthe character's personalities to water TOR; but TOR is a drier than Great Sahra desert; it consumed them to the last drop... I really hope Obsidian will make KoTOR 3.
  11. I have played this game more than 20 times. This game has not changed my life(but i was unaware of Star Wars universe till that time); but made me see everything in a different light. The scenario is one of the best(others are Darksiders series and Fallout 1-2- New Vegas, and Warlords Battlecry series). Hope Obsidian will make a KotOR 3 and make us forget "the Old Republic Online Disaster". :D
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