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Fatback

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Posts posted by Fatback

  1. You should not have it auto replenish at end of combat I would rather have it so I could choose to save for healing spells in combat ie I have spell that uses 10 w/e it was called to heal 20 health but last encounter I lost 10 health I would rather wait to take 11 more damage and use a

    Same amount of w/e it was called.

     

    Over all I think it isn't a bad mechanic.

  2. No one answered this question before when I asked it. So I am going to ask because no one in the last 14 pages has directly or indirectly answered it. Why is exp for killing monsters the only motive for doing it. Is it because no game has given you meaning ful rewards otherwise.

     

    Example lets say your adventuring and you find a cave. Going through the cave you fight a bunch of monsters a big bad voodoo daddy and find a chest. Inside the chest are lute strings, and a note saying dear big bad voodoo daddy here are your magic strings. You turn to your useless bard and say hey you have a pretty high lore skill identify these and put these on you lute. boom 10k exp and now your bard isn't useless he's playing songs that fear enemies charm pretty ladies at the inn even getting sirens to fight with you.

     

    Now knowing about this cave not giving you exp to fight the monsters would you roll a complete part of stealth just to get threw this one part even if you arnt a sneaky kind of player.

     

    Sorry for punctuation doing this on my phone.

  3. I'm saying you can't build a character to chain 30 seconds of straight cc and top the dps charts. But your top dps might have a polymorph. And your rogue may be able to dps really good and also off tank with a high dodge. Or even main tank with a good cc/ healer but would need a different build to get like a parry ability with his dodge. In turn affecting his dps.

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