Jump to content

kanisatha

Members
  • Posts

    1245
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by kanisatha

  1. There was an interesting article in Foreign Affairs today proposing that European countries could potentially send troops to Ukraine but do so outside of NATO and without invoking anything NATO-related, the argument being that this would not trigger as massive a response from Russia. Have any of you Europeans seen/heard anything along these lines being discussed there?

  2. Because I'm still waiting for a deal on a new computer, and the GPU on my current old machine constantly crashes, the only games in my library that seemed like I could play and not tax the GPU are the old BG games. So I've started a run of BG1, SoD, and BG2, and for the first time ever am using a few select mods. I'm also playing the classic fighter-mage-thief multiclass for my PC, which I've never done before in my many, many times playing these games. It's rather rough here in the beginning, as my Charname is so very weak from having everything including XPs divided across three classes. But it amazes me how enjoyable it still is to play these now-ancient games. :)

    • Like 7
  3. 5 hours ago, Mamoulian War said:

    A poll conducted in France, before Macronā€™s remarks about French troops in UA says that 51% of French youth are ready to defend French interests in Ukraine, if needs emerge. 62% of them are in favour to reintroduce the compulsory military service.

    Study was published in Le Parisien.

    https://www.pravda.com.ua/eng/news/2024/04/14/7451168/

    For the french speaking, link in the article above.

    The French ready to fight?

    Truly, the end-times are nigh!

    • Haha 1
  4. 7 hours ago, Hawke64 said:

    While I might occasionally enjoy seeing things burn, in CRPGs the feeling that the party's actions were not in vain and led to the results desired by the player is somewhat important. Not necessarily hugging the xenos and singing kumbaya together, but leaving the world less ****, than it was at the start of the game. That, and the combat system, which I am ambivalent about - a bit too many encounters for a turn-based one. I suppose, I would not mind a Souls-like in the WH40K universe, though.

    So I'm still confused. Is it the case that the game is grimdark throughout and with no good-happy ending? 'Cause that's a dealbreaker for me as well.

  5. 3 hours ago, LadyCrimson said:

    He liked it. It just looks so good - city builder if you want, a little more rts/AoE if you want, take your pick. Will it be another lone-person dev success story? I may break the 'avoid early access" rule for this one. I also may try buying it on GoG, since it's there, so I can have separate .exeĀ  versions for each alpha/beta or whatever. Probably doesn't matter tons to me anymore but that's my biggest annoyance with ea and/or current times of constant game tweaking patches (not just bugz) for 5 years even after full-release. >.>

    Thanks for sharing. Being able to turn off all combat is a huge draw for me. But I'm still unsure about managing individual people's survival. I'll wait to see I suppose, since I won't buy/play until it comes out of EA anyway.

  6. 11 hours ago, Hawke64 said:

    https://www.rockpapershotgun.com/broken-roads-review

    https://www.gog.com/en/game/broken_roads

    https://store.steampowered.com/app/1403440/Broken_Roads/

    Not yet available on GOG. The game looks interesting enough, but I assume that waiting for at least 6 months would be a reasonable course of action. I do not like the setting that much to purchase right now and let the game sit in the backlog.

    This is exactly my take on this game as well. I'll let it sit in my wishlist for six months or longer and then reevaluate how I feel about it.

  7. 10 hours ago, LadyCrimson said:

    Farthest Frontier is still on my list because I like Crate Ent. I trust them to make a good/decent game. That said, from the getgo I wasn't sure if they were making a city management game I'd personally be into. I think you can essentially get a sandboxĀ  mode out of it turning dangers and combat off, but still. Not sure at all, even when it comes out of early access.

    I can't remember if you've played the old Impressions city builders or not? There's at least less of the population happiness management - I mean it's there but it's more of a generalist thing and not difficult to pacify or almost largely ignore (at least in freeplay). Or at least, I didn't find it so. But then I do find some aspects of the "management" part of efficiency "fun" as long as it's not overboard.

    I liked Banished and I'm glad it rather revived the genre, but I'm tired of the whole "city building survival" concept. I don't care about earthquakes or floods or invading armies or skill trees or research paths. Just give me the buildings and a map and let me figure out what I think is best/most fun. To me that was the whole point of such games - sandbox, not to provide a gamey gameplay RTS challenge with the city building.

    I also like city builders to be smaller scale myself. Stuff like City Skylines I have no interest in.
    EDIT: the few building simulators I've seen that are much simulator vs. management are either too mechanics geek tech-y/complicated or too simple (almost to mobile game simple).

    So yeah...maybe for different reasons but I find if difficult to find modern ones that I like beyond an initial run too. Although some of that may be because I find them all largely too easy to "master" by now. They've spent more time trying to insert more gamey gameplay or difficulty/time roadblocks and zero time on how to make the process of designing a city/layout more fun/interesting. eg, more terrain or resource challenges perhaps. Everything that conceptually worked in the ones from 20+ years ago still basically work in the new ones. šŸ˜›

    * yes I meant Farthest Frontier :)

    I largely agree with you. I think it is the adding of the "survival" piece into the builder games that make them a turn-off for me. But even with strict builders, or where you can use a sandbox mode (which Patron also now has) option, caring for the needs of the people and making sure everything is optimally available for them starts getting tiresome for me once the population gets big. Even when I play Surviving Mars, I always use the robots mod so that eventually I can replace most of my workers with bots and limit my human population to under 100.

    Btw, I've kept Kingdoms Reborn on my wishlist. Because of its card game component, I'm curious to see how it eventually turns out (once it leaves EA).

  8. 16 hours ago, LadyCrimson said:

    Got to over 1000 total population in Patron. including all the farms and such, that might be about 1/6 of the map. Although one could do much better space management if not trying to cater to citizen needs with churches and multiple schools and universities everywhere as I was attempting. >.>Ā  But I'm reaching the point where game performance is dropping (at 4k, from 60+ fps to 40-50ish). Which is better than at release, where I think I noticed performance drop at only 400-ish population.Ā  Guessing my CPU would start to uber tank at maybe 2000 population.Ā  :)

    Typical cpu-bound performance limits aside, the way the game works isn't really conducive to playing the same map "forever" re: any challenges or designs etc. I don't get the same sensation of wanting to continue ala Caesar/Impressions series. You reach the may as well start a new city/map much more quickly. That said, it's still a pretty fun/decent city builder, fairly typical of the current genre workings. I mostly don't like the nonsensical/time sink research tree workings.

    Interesting. I got bored with the game after I crossed 100 population, and quit soon after. I then went into my Steam wishlist and deleted a couple of builders I had there (Foundations, Last Frontier), because from the looks of Youtube demos I am very likely to get bored with them also for the same reasons I got bored with Patron.

    I think what I need, and am looking for, are games where I get to build cities (and even an empire), but without having to micromanage individual citizens and their needs. That's the part that gets tiresome and tedious for me after a while, and especially as the population gets beyond a certain threshold.

  9. 17 hours ago, Raithe said:

    It's good for Larian, good for the BG franchise, good for D&D, and good for me personally. This is the best news I've heard involving Larian since BG3 was announced. I'm actually finding myself curious and interested in what those two new projects Swen talks about may be. I hope at least one of them turns out to be a Larian game I will like, finally!

    And yeah, it is also my take that Larian learned the same lesson everyone else who's ever had the misfortune of trying to do business with WotC learned: WotC (and Hasbro) are the worst! I don't see too many studios, and especially small studios, risking their fortunes by hooking up with WotC.

    • Like 1
  10. 20 hours ago, Wormerine said:

    Unfortunately, from what I know of @kanisathaĀ he is particular enough, that finding something that would fit right into his preferences is tricky.

    I think Fallout: New Vegas is one of the better RPGs in recent memory so I would recommend it. It is based on Bethesda engine so you can play in third person, and you do have companions but like in Skyrim, you can't control them.

    Wasteland 2&3 are good, but they are turn based and combat heavy, and I don't think k. will like that (even I was a bit bored by frequency of combat encounters in W3: I played W2 too long ago to remember).

    Fallout1&2 are classics and must be recommended. I wish they would get a nice remaster to make UI less horrific, and add some quality of life features. Again, like New Vegas it is a single character control and turn-based, and quite clunky at times.

    How is Owlcat's new Warhammer RPG? I didnt play it, and didn't see much discussion about it.

    Thanks. Yeah you are correct in your assessment. It is indeed tricky to find games I will like outside of my many strong preferences. I am trying to broaden my preferences, but the problem is I keep finding out that I'd rather just replay an old game that I liked than play a new game that is so-so to me.

    • Like 1
  11. 18 hours ago, BruceVC said:

    HaveĀ  Ā youĀ  Ā never played any post-apocalyptic gamesĀ  like Fallout,Ā  MetroĀ  orĀ  STALKER

    Yes they not fantasy but they areĀ  an excellent genreĀ  Ā andĀ  they haveĀ  some similar componentsĀ  like monstersĀ  becomeĀ  mutants or mutatedĀ  creaturesĀ 

    No, never. :)

    Given the dirth of quality fantasy RPGs to play nowadays, I've slowly become open to the idea of trying some post-apocalyptic RPGs. But for me to be willing to try them, they'd need to at least satisfy me with respect to my other major game preferences: be party-based; no first-person perspective; melee combat just as viable and effective as shooting from afar. Oh, and I'm probably not going to try a super-old game. I'm not one for wanting fancy graphics, but even I have my limits.

    Recommendations?

    • Like 1
  12. I decided to change up from playing RPGs to playing city builder survival game: Patron. I had tried playing this game when it first came out, but found it not very interesting or fun. Now, more than a year later and with many changes and upgrades, the game is pretty good. I've been playing for a few days and have not yet lost interest. As always with this type of game, I know I will start losing interest once my city gets really big and exponentially harder to manage. But for now in its early stages, the game is pretty addictive and fun. :)

    • Like 1
    • Thanks 1
  13. 18 hours ago, the_dog_days said:

    No, you can't. There are too many buffs, debuffs, actions, reactions, weaknesses, and invulnerabilities for an action game where you can control the pawn like Dragon Age. Really, Dragon's Dogma has always been a game you have to play to understand. It's way too in depth to summarize. Back in 1994 Capcom made Dungeons & Dragons: Tower of Doom, a side-scrolling beat-'em-up rpg. Dragon's Dogma was a spiritual successor in that it tries to capture DnD in an action game and is the closest anyone has ever come. They'd have to slow the action down, make combat and exploration more 2D rather than 3D to make pawns full blown companions.

    But I'm not asking for them to be full-blown companions, as you suggest. I simply don't want to have to share them with/have them be used by some online stranger.

    • Thanks 1
  14. 9 hours ago, the_dog_days said:

    I saw a very recent review where the reviewer showed a bunch of footage of them abusing Throw Blasts (throwable items in your inventory) and then said she couldn't figure out why her pawn would throw items in their inventory. I think it's great how the pawns would learn from not just being borrowed, but also from just watching how the player character and other pawns play. A harpy can pick you up and then just drop you from a height, but you can teach your pawn to grab onto your legs to drag the harpy down by doing this yourself if the pawn gets grabbed. There are dozens are little things like that.

    But surely all of this is possible to do with companions without those companions having to be shared with other players.

    • Like 1
  15. 20 hours ago, the_dog_days said:

    Fair warning, both the Waylanders and Black Geyser have been abandoned due to the studios closing. The Waylanders specifically is really buggy. Black Geyser's better but both have a much smaller scope than you might be expecting if you're coming off of BG3 or PF:tWotR.

    Did you mean Realms Beyond? Because Black Geyser is very much alive, and recently had a successful KS for its DLC due later this year.

  16. 2 minutes ago, Mamoulian War said:

    It is two more days on sale, if you have not played it yet šŸ˜›

    Anyway, just in case, I will post you one more game from my wishlist, which should be released soon ā„¢ļø, although it is Turn-based one, but I think, it might fulfill all of your other criteria.

    https://www.gog.com/en/game/realms_beyond_ashes_of_the_fallen

    Sorry to disappoint, but this game is vaporware. The devs absconded with the KS funds, and with bankruptcy and a legal war between the two main devs. The project is dead and we won't be getting the finished product.

    If TB is acceptable, these are the current old-school indie cRPGs I would suggest:

    https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/

    https://store.steampowered.com/app/1478850/Vendir_Plague_of_Lies/

    This one is RTwP, but not quite a cRPG; more a cross between cRPG and ARPG:

    https://store.steampowered.com/app/945770/Dark_Envoy/

    • Sad 3
  17. 38 minutes ago, melkathi said:

    Saving for both achievements goes without saying :) But my head-canon choice is saving the soul :)

    Well, unless the soul happens to be that of Gen. Blunt, for whom I was not too sympathetic. :)

    Plus that halfling scholar-woman is going to be researching interplanar travel without gates, so there's my rationalization. šŸ˜›

    Yeah, I even save-scummed to get the achievements for elevating each of the five clan leaders to Speaker.

  18. 19 minutes ago, xzar_monty said:

    @Mamoulian War: You are indeed correct about Couriers of Darkness. That one would seem to fit the bill, but I haven't actually played it.

    You may want to check out this site. It not only gives you info on the new expansion coming for this game but also a whole bunch of additions and improvements coming for free to the base game:

    https://www.kickstarter.com/projects/grapeocean/black-geyser-dlc-tales-of-the-moon-cult

    • Like 2
×
×
  • Create New...