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Roarkkk

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About Roarkkk

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  1. Yo, Obsidian, Sensuki deserves a recognitioN!
  2. Seriously, is Sensuki getting an in game statue or something for Beta Tester King supreme?
  3. Modifying the beta allows intelligent people to add value to the beta findings in a way that is not posible otherwise. If you don't find it useful don't use it.
  4. Great work Sensuki. Thank you. 16 slots definitely feels better to me. I think that this space below the char model could be reworked a bit. A couple of improvements that i think would be good: Add 8 slots for quest item space insted of the pop-up button (scrollable for moar space ofc) Add 8 slots for ground items (just like BG/IWD to drop items, and that would show gear that you are standing on top of) Also the stash icon could be resized and moved to another place dunno. Also rethinking where to put gold and supplies counter. Anyone agree? Edit: Stupid me i can't properly insert images into text, they all get the broken image icon. help?
  5. Sweet as **** diagrams. Thank you!
  6. It so funny how Josh cant even spell FEATURE LOL Here you go JS, FIXED THAT FOR YOU
  7. Anybody thought of a scenario where Concentration and Interrupt depend on multiple attributes kind of like Fort/Reflex/Will do, but with 3 attributes each? For example: Mig +dmg/heal Con +sta/health Dex +speed Per +acc Int +AoE, duration Res +deflection Concentration = (Con + Int + Res) * multiplier Interrupt = (Might + Dex + Per) * multiplier It's pretty much sensuki/mat's suggestion with this weird Con/int, but why not? Going through Matts principles two posts above this one i think everything checks except for Resolution maybe being too weak (since deflection is considered the weakest primary boni). Perhaps this could be balanced by tweaking numbers.
  8. Great vid Sensuki! Music was ok i think, maybe a bit louder wouldn't hurt, but it's fine as it is. I didn't find the vid boring, actually quite the opposite. Also your tone didn't sound frustrated at all to me. I LOLed really hard with your Long sword comment. Great work again. Also a quick comment on weapon (or any item) swapping between chars. You can use 1,2,3,4,5,6 to switch from char to char without loosing the clicked item focus. So you could do: 1) select item 2) hit 1,2,3,4,5,6 to switch 3) place item
  9. Hi, im not sure where to post this so please delete/move if not here. I backed poe on KS but somehow i don't have the ks badge. Any hints on what i should do to get it?
  10. Stealing this from SA forums (Inspector Gesicht is OP), maybe it helps @Monte Carlo and some others to get a better understanding of current game mechanics: PoE Statistical Mechanics Effect of Attributes per point Might: +2% Damage and Healing Constitution: +2% Stamina and Health Dexterity: +1 Accuracy Perception: +3% Interrupt Intellect: +5% Ability Duration and Area of Effect Resolve: +3% Concentration Derived Attributes (Not properly calculated in current BETA version) Stamina and Health: Based on Class, Multipled by Constitution Accuracy: Based on Class, Increased by Dexterity Deflection: Based on Class Fortitude: (Might + Constitution)*1.5 Reflex: (Dexterity + Perception)*1.5 Will: (Intellect + Resolve)*1.5 On Level Up Stamina and Health: Increase based on Class Accuracy: +3 Deflection: +3 Fortitude: +3 Reflex: +3 Will: +3
  11. PoE's system appears to be more difficult than it really is due to: People being used to d&d 6 stat way of doing things This is a BETA and things are likely to change from day to day, remember this is work in progress This is a NEW 6 stat concept (all being useful) different from what we are used to I don't think PoE's system is harder than any d&d. Once you get it everything is transparent and elegant. d&d had all the problems that people are complaining about all the same, some examples: i spent 5 years playing BG1 and BG2 without knowing what THACO was. i just figured out that lower was better because that is what my guts told me. weapon proficency? yeah i like 2H swords i should be proficient in that but what if i have +2 2H, and +1 dual weilding... now i got this cool sword. maybe i could equip this 2 cool swords instead of my big ass 2H. but wait, i have +2 weapon prof in 2H. What should i do? I could play the game without knowing those answers. I had fun all the same. It wasn't until i sat and read about THACO, about proficiency affecting THACO, damage, attacks per round and weapon speed that i started to grasp the underlying math beneath it. Granted, once i fully understood how the system worked the game was easier to play because i could get more out of the same chars. What i'm trying to say is that PoE's system LOOKS to be hard because its NEW and everything is being presented to us on this beta at lvl 5. d&d and IE games had this same issue. It happens that after so much time playing similar games you are used to it. I'm sure that once we start from the beginning things will be easier. Also giving us time to acomodate for this new system. I'm also willing to venture that this system (once properly finished) could be easier and more intuitive than traditional d&d.
  12. Maybe the sketches could be outsourced? I think different drawing styles would benefit the game in this department if the sketches will comply with a high degree of quality needed for this game How cool would it be if sketches were made by community artists that love the game? I can't properly draw a stick man even if my life depended on it, but i'm sure there must be some of us that are artsy enough. What if the community delivered PoE a set of 2D weapon drawings for them to copy-paste into the game? I'm sure it is a lot more complicated that what i'm thinking of and a couple of issues already come to mind (art consistency, organization, etc) but hey, a man can dream right?
  13. Lets hope this can be added using modsss. Pretty much no incentive for exploring otherwise. it's like removing one (of the many) ways you can play a crpg.
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