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Gorth

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Posts posted by Gorth

  1. Just curious about the development cycle of Delaware. Did work start immediately after the founding of Black Isle, or has work only started in earnest within the last 6 months ?

     

    Point is, If they have only just started on Kotor2 recently, they might have been doing something else for Delaware up until now. With a currently rumoured release schedule of Feb. 2005, that leaves a potential 18 month (may be few months wrong) of development on an existing engine...

     

    [wild hypothesis]Kotor2 could be whatever was the second state in the US with a development time of about 12 month on the Odyssey engine[/wild hypothesis] B)

  2. I think there's a few games that could compete with Tetris in terms of replaybilty, does that mean Tetris is the greatest game ever created ?!? Would you go out and pay 50$ for a revamped version of the game ?!? Hey, it's level of replayibility it's all that matters, right ?!?

     

    Wrong. The whole idea is completely bogus. You can play UT as many times as you want but the overall experience will always be minimal, and you'll propably forget about your gaming sessions once they are over.

     

    A great RPG ?!? I think you will remember that one time experience for a VERY long time...

    Actually, you could get a lot of spinoff products and unoffcial sequels to Tetris, like Twintris (multiplayer Tetris), Hextris etc. So yes, people did spend $ on revamped versions :p

     

    (Breathe slowly, I'm only teasing you...)

     

    Come to think of it, I can only remember one game where the experience truly stood out in my memory (PS:T) and its not for lack of trying over a period of 21 years of gaming. Ah well, perhaps "The Matrix" (the original 1984 version by Llamasoft perhaps)

     

    Thing is, Its how you remember the game 5 years after, not how many times you remember playing it. I used to play Quake 2 deathmatches to the point of dropping unconscious in front of my screen, but never felt any withdrawal symptons leaving it behind, the game was "shallow" entertainment. I expect more from a roleplaying game where I engage, not only a single chemical substance (adrenaline), but also a host of hormones as a result of an emotional journey. If the price is sacrificing replayability, then bye bye replayability :p

  3. Kefka sort of hit the mark there (IMO).

     

    Combat shouldn't really be the core of the game, but if it's unavoidable, there are ways to make turnbased combat more fluid looking, giving the impression of fluid combat. Can be something as simple as to let the "passive" actor do something while waiting, like parrying, showing off, a bit of acrobatics, or just dancing in a defensive posture (like real fencers).

     

    Another good idea was to improve the elegance of the fighting style visibly from simple hack and slash routine of the novice to some advanced ninja style as more points are put into the duelling or lightsaber feats. And thats just for the general fighting. Would still like to see powerattack literally cleave your opponent or flurry turn into a dismember fest (Rodian Kebab, Selkath Fillet anyone ?) ;)

     

    Could add a little entertainment to even the less interesting/important encounters...

  4. OE only game will not be SWKotOR 2 (if it is), besides I post more on other areas and this forums are way better that others.

    [conspiracy]

    I'll laugh my a** off if Kotor2 is the second game Obsidian is working on, misdirecting all attention from the first one, they've been working on since last summer. B)

    [/conspiracy]

  5. I know...

     

    Most posters with an avatar should be banned for repeated copyright infringements (beyond reasonable excerpts) ;)

     

    Has anybody ever claimed the round, smiling yellow face (henceforth SMILEY) as their IP ? :p

  6. It might have something to do with Obsidians FAQ stating that the illegal distribution of copyrighted material on their boards are not allowed, might get them into trouble. Apparantly their Cluehammer+2 wasn't big enough to bash all the necessary heads and they gave up. ;)

  7. Lets see...

     

    Story/Characters would be the Alpha and the Omega in a crpg for me. Second priority would be side quests and missions, they are what adds flavour to the main story. Last thing would be planetsize and detail, helps immersion. Those awfully small areas gave an artificially "caged in" feel to the game.

     

    Of way less importance (to me) would be less minigames, flashy graphics, etc. Oh, and please free us from 80% of the already existing inventory clutter, thx.

     

    Couldn't care less about combat and robes with hoods. ;)

  8. I have no idea. There is, at some point, a huge jedi temple built on Coruscant, but we don't know if that has been built yet. But if the order has been disbanded I very much doubt there are a lot of jedi sitting around twiddling their thumbs.

     

     

    TripleRRR

    IIRC, there is a dialogue with the "Council" on Dantooine, where you something along the lines of "Isn't the Council on Coruscant" (incorrectly quoted) and the answer from one the guys is something along the lines of "Yes the main council is there" but the guys currently on Dantooine has something to do here. A cheat from the designers, so they didn't have to add Coruscant to the game probably. ;)

     

    If you ask the archivist guy, he says something to the same effect, that the main archives are on Coruscant ?

     

    Looks like Dantooine was just a small Jedi Enclave to give the player a feeling of "home" once you bcame a Jedi

  9. I could accept being able to disarm (*Snigger*) somebody with a Lightsaber. It could just be worked so that dismemberments can only be done by Lightsabers and only if the other player isn't also wielding a Lightsaber. A minor adjustment to make it so Players and Party can never be dismembered, and that it only happens occasionally and it would look plausible. Every so often you get a Critical Hit with a Lightsaber on a non-Jedi and lop off and arm.

    Replacement limbs seems to be a tradition in the Skywalker family, perhaps it's a ritual all Jedi have to go through ?

     

    Replacement heads on the other hand (the jokes gets badder and badder here) might be a bit harder to replace... :)

     

    They could add it as a nice final blow though, if the strike would bring your hitpoints below zero anyway. If death is imminent anyway, loosing a head doesn't really seem that important anymore :)

  10. Modified Bastilas bikini to look Annah's vest. Unfortunately, she missed the most important part, her tail  :p

     

    Never figured out to add that extra geometries. Deleted the modified texture in disgust...

    Got any pics? :p

    Nah, it was the tail that was important. The low-cut red and grey vest was easy to make in photoshop. Replace the colours on the bikini with the skin colour range. Retouch the leather traps and then you can put a new layer with the vest colours on top of that :p

  11. But what if Lucasarts MADE the editing tool themselves.

    That's part of the problem. They don't want mods. Ever watched the discussions about Kotor modding on the Bioware boards ? The information control would have made an Iraqi information minister proud :p

     

    Lucasarts is probably scared silly by the thought of Twi'lek pr0n all over the internet. :p

  12. They do have a second project, all we know about it is they're hiring members for it.. and they haven't got it signed yet. That leaves room for a FO3, but it also leaves room for just about any other RPG, really. :p

    Actually, F.U. mentioned in an interview long ago, that they might want to try something else besides crpgs some day. Can't remember the exact wording (or even if it was F.U. who said it). Can anybody jog an old mans memory ?

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