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keeksfabrik

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Everything posted by keeksfabrik

  1. Just want to say that I experienced the same problem with Edér's additional Talent at lvl 3.
  2. I have the same problem (with Eder, the NPC Warrior). Seems that a part of the toggleable bonus stays permanent after the save - load process you describe.
  3. There are a total of four belts/bracers setting STR to 18/00 or higher in the game, only two of those are available in chapter 2, and only one of them is available for purchase. There's also a mace that sets STR to 18 but then you're tied to that weapon. The only thief whose abilities you can develop (other than Yoshimo) starts out as a godawful backstabber and you have to spend several levels and allocate items to get around that. Getting the INT 16 casters to develop a decent spell selection requires either savegame abuse or very careful management of scrolls plus potions of genius. All of this contributes greatly to my fun. I've played BG2 with a minmaxed party and it wasn't nearly as interesting. Deciding who gets which item, when to stop to get Jan to memorize spells, and allocating potions is a big part of the fun. I would expect P:E to have similar ways to work around the party's limitations. In BG2 there is also a lvl 2 Mage spell that sets the Strength of a character to 18/50 and has a long duration, so low strength values are no problem at all ) I don't mind the attributes of the companions in PoE being far from perfect. You can do another kind of min/maxing by taking them as they are and try to make the best of them, I think that is part of the game and way more fun than just having all perfect characters (I think they implemented the Adventurer's Hall for people who want that). What bothers me is the fact that they automatically level up and pick talents when you meet them at higher levels. Unlike the attributes, this is something I can influence by getting them as fast as possible. So in order to have the most influence on their build I have to rush for them, and that is not how I want to play the game.
  4. Hello, in my game, some of the predefinded companions have higher Health values than they should have. My characters are currently level 4. There are no Items, Talents, Effects, Abilities or Buffs that increase their Health. I have the GOG Version of the game. Eder has a (correct) Endurance of 100, so as a Fighter he should have 5 times as much Health (500). In my game he has 732. Aloth has a (correct) Endurance of 60, so as a Wizard he should have 3 times as much Healh (180). In my game he has 270. Durance has a (correct) Endurance of 83, so as a Priest he should have 3 times as much Health (249). In my game he has 318. Health values for Pallegina and Hiravias are correct. I looked through my older savegames, and found one where the health of all party members at lvl 3 is correct. In another savegame at level 3, Eder and Durance have more Health than they should have, while Aloth's Health is correct. All 3 Savegames in a .zip folder: http://www.share-online.biz/dl/2NF19XLNYR1T Savegame at level 4 bugged: http://www.share-online.biz/dl/9NYG7XLN8GHT Savegame at level 3 bugged: http://www.share-online.biz/dl/MMB38XLN5X9C Savegame at level 3 with correct health: http://www.share-online.biz/dl/PE9V7XLNXV Is that a bug, or am I just missing something?
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