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About spartacus

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    (1) Prestidigitator


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  1. Sure, but character were competent with weapons even without a need for a talent. But roleplaying aspect is important to keep in mind. Even if character didn't HAVE to pick a talent to use certain weapons or certain weapons combinations, if in majority player's head it felt bad to use dual wielding daggers on their rogue without picking dualwielding talent it is important, even if mechianically it was completely irrelevant. I am surprised Josh came around so easily. Looking forward how it will all work in later patches. I think this is really the crux of the argument. Everyone is use
  2. Honestly, yeah I think that's how it should be. Maybe it's the bg2 fanatic in me, but I think that if a wizard wants access to the highest level spells in the game they should have to forego melee capability to do this. That's the beauty of the multiclass system - a single class wizard has a very well defined role, and if you want a wizard that is good at melee then you have to give up some of the late game wizard powers.
  3. is still beta, but am actual surprised obsidian pulled the trigger so fast. people cannot know what choices they have in deadfire. is not good design, but maybe the developers think it is good business. It's week one of beta and the game is not out for at least 6 months. Relax, if it sucks they can change it again, plenty of time. A huge part of game design (or any design) is iteration. If they just leave everything the same for the whole length of the beta then it's just a fake "Beta" like AAA studios do these days (which is just an early demo). And I think if it makes p
  4. This is what I am thinking while reading posts in the beta threads. As a non-beta tester and a big fan of the Pillars 1 system (by far the best system for party-based crpgs ever, imho) I'd like to ask the beta -testers: In general, do you believe the new system is better, worse or just as good as the old, just doing things differently? Personally, I think that it's just different. I think change is scary. For instance, coming from a background of the old IE games, there were several things about POE1 that I was really nervous about (such as health/endurance, etc), but those turned out
  5. Hi all, I'm new to the forums, but really enjoyed POE 1 and was excited to back Deadfire. I haven't finished the beta yet, but I thought I would contribute because I am so jazzed about this game. I also think I may have slightly different opinions than some others on the board here, so I thought it might be good for Obsidian to see some different opinions. The game is just gorgeous. Everything feels alive. When I got to the waterfall area and saw the parallax from looking off the cliff I swooned. I have never seen anything like that in an IE style game before - just incredible. I also love
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