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Uvtha

Initiates
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Everything posted by Uvtha

  1. I'm on hard with a Ranger, not using hired characters, only the story ones, and it seem to be either an encounter is reasonably challenging, but not hard, to impossible to overcome. I'm down in the temple now, and shadows are not hard, even if there's 4 of them, but make it 3 shadows and 1 shade, and I'm just toast because I simply can't hurt the shade anywhere near as fast as it hurts me. Mainly I think if something has more DR than you can handle you lose the fight unless you get insanely lucky. It's a little bit uneven, but I don't mind avoiding things stronger than me until I'm better prepared.
  2. I have two issues with the stash and the inventory system in general: 1) Thematic presentation. I really don't understand why they decided to have individual backpacks AND a separate universal backpack. Why not just make all backpacks endless? Also... why did they call it the "stash"? The term universally used for "that chest with all of our stuff back at camp", and then further back up that association by giving it a chest graphic. Honestly I don't get why there are individual backpacks even. You can't access your pack in combat so it doesn't matter what each individual has and you can trade items between characters regardless of distance outside of combat. Why not just do away with individual backpack area, and make inventory just the sorted bottomless omnibag? 2) Unlimited accessibility. It just makes it another backpack, and in that case see point 1. If it was only accessible when you camp, or at an inn, I feel like it would have been a positive solution for inventory management. That way you can still carry everything, all the time (as much as I absolutely hate that personally, I get that I am in the minority here) but you still have to make choices about what you actually have available for use, and if you want to unravel the party pack and sort through it, you need to set up camp. I feel the same way about spellbooks. It's stupid to me that you can just access these things on the fly, it just pointlessly removes strategic possibilities. Also, whats the point of stronghold storage? Why would you ever not want it in your stash where you can access it any time? Makes zero sense. IMO They could have gotten basically the same functionality in a different presentation, and removed the immersion breaking questions about the nature and location of the stash.
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