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Official Keys Thread v 1.01
They gave me the wrong edition?
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Second impressions thread! [Build 278 version]
Getting completely destroyed by the Beetles on Normal. Used to have no trouble on Hard last patch.
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Second impressions thread! [Build 278 version]
Still getting the same problem as when the game first got released. Steam won't launch the game. It gets stuck in a loop where it tries to launch the game but it only brings me to the store page and it just keeps retrying.
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Experience point system in the beta and onwards
http://forums.obsidian.net/topic/67500-more-obvious-xp-notice/?p=1486643 Alright folks, well, this certainly answers that: The quest-only xp system is intended this way (perhaps with some long quest being divided into one or two xp chunks before the final xp lump)! So, no mistake, this is what they meant by objective/challenge xp, it seems. I'll be darned. Man that is disappointing to read.
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More like BG2 please
That's your opinion, and if that's what you think I suggest you play with a different class that better suits your preferred play-style. That's a part of why the IE games were so great; they allowed a variety of different play styles. If you don't like the PoE style of classes and encounters then I suggest you play a different game that better suits your preferred play-style. My preferred play style is the IE style, which is what I was sold during the Kickstarter. But then turns out the lead designer and a good portion of the backers didn't really enjoy what those games offered. What a messed up situation. I feel so stupid now for giving them so much money.
- Unable to finish almost all quests
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More like BG2 please
Wow. If I had been aware of Sawyer's dislike of BG2 before the Kickstarter I never would have pledged the amount I did. Funnily enough playing the beta I told myself multiple times that it felt like the person designing this game didn't seem to like the IE games too much since they were trying to change how everything worked.
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Boar companion next to Medreth respawn glitch
Holy crap no wonder I found the fight way harder then on my first character.
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Does combat need to be slowed down?
Whether there's a slow mode or not does nothing to address the fact that monsters move to fast and cover to much ground quickly in this game. Lack of feedback is also a problem. Honestly i'm playing on normal and I've only got one dungeon left and so far I'm just facerolling most encounters and I don't even know why.