Jump to content

Sergius64

Initiates
  • Posts

    4
  • Joined

  • Last visited

Reputation

0 Neutral

About Sergius64

  • Rank
    (0) Nub
    (0) Nub

Badges

  • Pillars of Eternity Backer Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Yeah... it was during that fight in the water ruins below Neketaka where a lot of undead spawn after you pick up a saber. I had used up all my AoE's during the fight. So sucky to lose hours of progress due to a low level unkillable Gul. What's worse: you can't leave the area while in Combat, you can't save while in Combat, and combat doesn't end even if you run away from the enemy. They really need to fix this bug.
  2. Just got this issue, I'm playing with Trial of Iron and my save is hours before this point. Isn't there some work around???
  3. You'll need a lot more then that Gunner talent (20% reload speed). Rangers get Swift Aim Modal (20% recovery speed bonus, 50% reload speed bonus). Chanters get a phrase that gives another (20% recovery speed bonus, 20% reload speed bonus). It'll also help if you keep them unarmored, though that's just with the recovery speed. My party has 3 rangers and 1 chanter singing that song, they're pretty good at mowing things down 1 by 1. Casters often go down in 1 volley. They're even better when I can get their pets attacking their target. In order to deal with large group I really have to use chokepoints with my tanks or keep everyone but tanks back in order to get the mobs to concentrate on the tanks. Biggest problem I've had so far were groups with Ogre Druids, those guys do painful AoE that goes through armor and take forever to die.
  4. Ranger is decent, but like the rogue it's pretty much single target. The difference between the two is the fact that Rangers get much better reload speed with Swift Aim modular ability. So they end up being better with rifles and crossbow variants over the Rogue who ends up getting more leeway with bows.
×
×
  • Create New...