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About Galadh

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    Cagliari, Italy
  1. I really like the way the charachters blend with the background: even the outline of small and problematic objects such as blades and knives seems clean and sharp. I have a 15.6 full hd laptop, and the overall effect is quite amazing. Moreover, this is just a screenshot, so if you think they are hard to distinguish in the dark (even though half the people seems to think the opposite), you must also consider the motion and in-game effects - group infravision, charachter circles, and so on. I have just some doubts: - It's just me, or the screenshot is a bit blurry? I mean, the background gives me the impression of an enlarged raster image; it's not the one image pixel/one monitor pixel sensation typical of infinity engine powered games. I know this is just a compressed jpeg image, but still... . - Aren't the flails a bit too "stiff"? The chains seem as hard as blades (to me). - I'm a little concerned about how light effects such as permanent auras, group infravision, glowing spell effects, etc. will be applied to 3d charachters: they could brutally expose their 3d nature. Keep it up the good work! P.S. I'm not an english mothertongue so please, be forgiving .
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