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Godslinger

Initiates
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About Godslinger

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  1. i was thinking about entering this discusion and share my thougths with you, because i was playing paladins or similiar class from very beginning of my adventure with rpgs (pnp, crpg, etc) and i have hight hopes for P:E, but this is my first post here so first things first - hello world [sorry for my english - it isn't my native language, but i hope you will understand my point] ok, i always believe DnD was somehow wrong about portraying paladins - the whole 'hole warrior' or church knight image is some kind misunderstanding (it is more a inquisitor to me). ofc i was and i'm still enjoy playing this class, but we all must admit that paladin was often to shallow and dumb when i first read this update i feel P:E may be able to change a little this image (of paladin). Twelve Peers of Charlemagne, El Cid, and the Knights of the Round Table are (in may opinion) best example of paladins. we should looking for origins of this class in "chanson de geste" - knights figthing for their king/senior (law, order), lady (love) or they own beliefs (honour, justice, pride). they are not avatars of good/gods/etc - they are humas, extraordinary humans but still humans maybe a better word is a champion - not just another knight, but one with a strong sense of their mission. Paladins are class that requires a cultural background - it is also great oportunity for dewelopers to design something memorable - i hope that legacy of Darcozzi Paladins will be something like that. it can give much more possibility play to role playing your character (it is a RPG, isn't?). we can play as a knight devoted to our senior case or the fundamentals of law (even sa Judge Dredd "i'm the law" , paladins can be (what even better fits rpg game) a knight-errant - wandering knight, who is inspired by legends etc, or a vengeance-driven person - always more "order/law" that "chaos", but here is more that just a knight in shining armor (is may be a one way to play but never the only). ok, so what? how it implay to actual playing a paladin? first of all paladin should have more a leader role in team - fighting in front row (not as good as fighter - he isn't restricted by fair & honour fighitng codex etc) and inspiring other (support, but little diffrent from mmo support/healers/priest) players should have options to build paladins (and every other class) to better their party. more tanky defencer or offensive fighter and ever a simple buff giver (maybe not PC, but a companion why not?) - it all fits paladin quite good and i believe Obsidian will make it possible without divine influence there is no room for immune for disease, posion or curse and we are losing source of magic - it is a problem for a lay on hands (everyone who play DnD love this skill). it can by solved by moving source of healing energi on paladin soul - i'm quite exciting about "soul magic" in P:E this same goes to turn undead (and similiar skills) - undead may be enemy for holy warriors, but not for a 'elite guards of Darcozzi Palace in the Grand Empire of Vailia'. "true" enemy of paladins are dragons/wyrms, black knights and (the most important) "saracens" (as enemy of state). with strong motivation and charisma paladin should affect other (ally and enemy) by auras or commands (good example - shake it off!, stand (up) and fight!). most offensive powers should be indirect - to have a powerfull strikes is job for barbarian or warrior, paladins could focus more on constant dmg that burst and take advantage of situations - enemy got a crit on your ally you got retribution on him or another good example - Inspiring Triumph ( i like more and more P:E ) more offensive & active skills should be availble in custom builds. i would like to see some feats like heroic insiration from IWD2 (when Hp drop below 50% you gains some buffs). on high levels maybe even something like Majesty form Vampire the masquerade. there is many options to make paladin (and every other class) reliable in combat without making him a killing machine. beside combat there are some other things to consider - for example mount and swords. actually whole chivalry rose from possesion and fighting on horse. second thing is a having a sword. Almost all knights have named their sword and it would be interesting option to have something similar maybe as one of backgrounds (btw. look to DnD Next Playtest for backgrounds it would be awesome to have something similiar w P:E). of course this kind of weapon we will be looting, but Excalibur wasnt loot on some goblins and player may have stronger feelings for a their own sword (it dont have to be main weapon for rest of the game). i could be something like 'Heart of (main character)' long sword in Targos (IWD2). the last thing i want to write about is a paladin companion in game. i would really like to see a paladin (preferably female:), who is a example of devotion to more personal affair, which would involve a dilemma between duty/obligation (to Kings order, codex etc) and promise/vow. it would be a paladin who could be find his place in every party (good or evil), and PC may drag him/her to one side. (Negative?) example would be Aribeth (NWN). i believe it is all (for today PS i'm interested in battle system, especially in initiative and rounds/ turn-based system - will P:E have rounds "under the hood" or be truly real-time. it would be quite fun topic for separate update
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